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Post by prowler7 on Dec 13, 2018 8:13:21 GMT -5
In the absence of a rules team, why don't we, as a community, step up and get a consensus on a few rules changes and see if we can agree?
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hayus
Elder Immortal
Posts: 299
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Post by hayus on Dec 13, 2018 8:53:20 GMT -5
I second this.
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Post by prowler7 on Dec 13, 2018 9:15:41 GMT -5
By no means am I appointing myself chairman or anything. I am simply getting the ball rolling with the issues I see at hand.
1. Plots have become over powered. Suggestion : Whenever a Plot is removed from play it is instead removed from the Game
2. The Gathering allows players to start with their full theme first turn. Suggestion : Only 1 Gathering may be used per turn.
3. Removing cards from your opponents Hand. Suggestion : I have no solution at this time
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Post by Tim Small on Dec 13, 2018 10:51:18 GMT -5
By no means am I appointing myself chairman or anything. I am simply getting the ball rolling with the issues I see at hand. 1. Plots have become over powered. Suggestion : Whenever a Plot is removed from play it is instead removed from the Game A) Why don't we just remove the discard from the game while we are at it, and just have everything removed from the game. Your proposal is a knee jerk reaction. If people are having issues with Plots, they need to include Plot removal or Plot ignore. Their is enough of that throughout all the sets that it should not be a problem. 2. The Gathering allows players to start with their full theme first turn. Suggestion : Only 1 Gathering may be used per turn. A) If your referring to the PreGame The Gathering cards, these are one shot and they are done and you cannot have multiple of the same one in your pregame. Their is no need to place restrictions on cards that are one and done. Again, if your having issues with a certain combo being placed into play first turn, their are removal/prevention and other cards that can remove these. 3. Removing cards from your opponents Hand. Suggestion : I have no solution at this time A) Why is this a problem? If a card is designed to remove a card(s) from your opponents hand, then that is what it is supposed to do? If their is an issue with this, create a Situation/Location/Plot/Object: Your opponent cannot discard cards from your Hand. Or an Immortal: If you or your opponent discard a card from your hand, your next attack cannot be blocked.
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hayus
Elder Immortal
Posts: 299
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Post by hayus on Dec 13, 2018 14:35:22 GMT -5
Yeah, I have to agree for most of this. Mechanical changes to the game aren't required to solve these problems. This is a meta thing, IMHO. I do agree with the proposed change to The Gathering though, but it's not my say!
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Post by kurganfan on Dec 13, 2018 15:20:03 GMT -5
My only issue with multiple Gathering fetches in a single turn is the card wording. "if you do not play a Special card' wouldn't your activation of the first Gathering remove your one Special card opportunity for the turn, and with no opportunity to play a Special any subsequent uses of the Gathering wouldn't be allowed. I know it's how it has always been played, but the basic card play is use an effect, fully resolve that effect, then play your next card or effect, not just activate everything at once. As for Plots, leave them alone. I agree that there is plenty of ignore, nullify, remove. People just don't always include it. Removing cards from an opponents hand, or Discarding, should be left alone. Unless the 'Rule of Three' is going to be used. I don't know how many deck designs would be affected by that, but maybe a consideration. I wouldn't be against a Discard 'rule of Three'.
Just my 2 cents.....
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Post by prowler7 on Dec 13, 2018 16:04:24 GMT -5
Yeah, I have to agree for most of this. Mechanical changes to the game aren't required to solve these problems. This is a meta thing, IMHO. I do agree with the proposed change to The Gathering though, but it's not my say! I disagree, it is your say and all of our say. We need to form a consensus
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Post by belariasdartagne on Dec 13, 2018 16:17:54 GMT -5
Can you provide examples of the plots that are too powerful?
Admittedly I can only think of one, and it can be fixed with errata.
As for discarding I don’t find discarding to be too damaging of an effect, but it’s not really prevalent in my environment either.
The gatherings speed the game up and the ability to use multiple in a turn is rough, but they do also take up a pregame slot and that’s really hard to find room for, to use multiple you are giving up options to use other things that are arguably more powerful.
In specific instances, yea sure it’s terrifying to have everything out there so fast, but I don’t currently see it as game breaking.
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Post by zogfhyr on Dec 13, 2018 18:30:03 GMT -5
Locally we've already taken steps in this direction.
I would be ok with only being allowed 1 The Gathering pregame.
Sequence plots are fragile since you need multiple in play before you can get the big effect. It's easy to get rid of one part and slow them down or stop them. Some signatured plots are pretty powerful, but most don't need any updating as far as I can see. The one exception here to me is Amanda's Raven plot. It can combo instantly to an extremely overpowered scenario.
Kurgafan - what's the "Rule of Three"? Might be something to look at.
I really hope we can all band together and work out the kinks in this game without fighting. The basic system is great, and the subject matter is awesome.
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gabe
Elder Immortal
"I will not forget this..."
Posts: 280
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Post by gabe on Dec 13, 2018 19:57:41 GMT -5
I am curious as to which plots are too powerful? Katherine and Amanda's new one, are the only ones I can think of.
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Post by zogfhyr on Dec 13, 2018 20:18:55 GMT -5
Is Katherine's the one that doubles costs? That is a nasty one.
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Post by belariasdartagne on Dec 13, 2018 20:45:48 GMT -5
No Faith’s is the double cost thing.
Katherine is COST/BURN: Your opponent must Burn a card to Draw a card.
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Post by prowler7 on Dec 14, 2018 14:51:58 GMT -5
There are a few that need work because of Plot/Hilt also
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Post by prowler7 on Dec 14, 2018 14:58:58 GMT -5
It was suggested in another thread (lets try to keep these all here so they don't get lost) that Amanda's "The Raven" get errata'd to her looking at your Hand and choosing the Discard for each Special card she Discards with her power
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Post by zogfhyr on Dec 14, 2018 15:13:20 GMT -5
It was suggested in another thread (lets try to keep these all here so they don't get lost) that Amanda's "The Raven" get errata'd to her looking at your Hand and choosing the Discard for each Special card she Discards with her power I 1000% support updating Amanda's Raven plot. Combined with other things in the right way, it creates an overpowered scenario that will lead to massive negative player experience. As for Plot/Hilt, I feel the format needs tweaking. As it is, there are only a handful of immortals worth using because of the massive power they get, while the vast majority just die. I haven't given much thought to a solution on this one, but will.
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