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Post by thelastpaladin on Nov 10, 2015 23:03:35 GMT -5
First stab at a 1e deck, so here we go.
I had a limited card pool, so my focus was to take advantage the Rapier's ability to make multiple attacks. Hopefully 16 years of L5R deckbuilding prepared me in some way for this...
So decklist I suppose?
Basic 9 attacks. Basic 6 Defenses 6 Flurry Strikes (2 for each of the center grids) 2 Alertness 2 Flamboyant Attack (1 to discard Allies, 1 to discard Objects) 2 Flashing Blade 2 Lunge 2 Back Away (Hugh Fitzcairn) 4 Evade (2 left, 2 right, Hugh Fitzcairn) 1 Fast Talk (Hugh Fitzcairn) 4 Combination (Hugh Fitzcairn) 2 Trip (Hugh Fitzcairn) 2 Master Block (Hugh Fitzcairn) 1 Headshot 1 Master Headshot 2 Surprise Attack (Parry Blade 4 Slice (Rapier - all on the left side, I don't have any rights?)
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Post by kurganfan on Nov 10, 2015 23:49:43 GMT -5
Maybe a couple Master Swordsman to make the attack after you Fast Talk hurt a bit more. 1 more Fast Talk if you have/get one, and Dual Attack if you can get them. My L&M was a Hugh R/PB Fast Talker with Nef Up Q to keep my hand full and Ramirez Q to make them dump their dodges. Fitz has always seemed underrated to me. Lex had a sweet Fitz T2 deck. Message him and maybe he'll share tech.
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Post by prowler7 on Nov 11, 2015 7:49:53 GMT -5
Some advice looking over the build -
Flurry Strike is errata to 1 per turn If you have another Fast Talk, add it You need a few more toolbox cards: Focus for sure
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Post by prowler7 on Nov 11, 2015 7:59:44 GMT -5
If you add Pressed Advantage (Edge) from 2e you can play 2 specials a turn and really get a good combo going
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Post by thelastpaladin on Nov 11, 2015 10:08:18 GMT -5
Some advice looking over the build - Flurry Strike is errata to 1 per turn If you have another Fast Talk, add it You need a few more toolbox cards: Focus for sure Sounds good. Where is that errata housed? I'd like to avail myself of all of them so I can know what I'm doing.
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Post by prowler7 on Nov 11, 2015 10:49:03 GMT -5
www.highlandercardgame.weebly.comLinks to all of our Rulebooks are on the main page. Errata is towards the back of each one. Type One - A mix of all editions Type Two - 2ed and 3ed only
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Post by thelastpaladin on Nov 11, 2015 11:04:40 GMT -5
Right. So I looked in the type one rulebook, and nothing for Flurry Strike came up.
The Type 1 rulebook on the right, has no errata for Flurry Strike. Same with the one on weebly. They have a clarification on how the damage works, but maybe I'm missing it?
I understand the Type 1 v Type 2 deckbuilding now, so that's great.
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Post by prowler7 on Nov 11, 2015 11:21:03 GMT -5
I am sorry. Early morning brain. I was thinking of a Parrying Blade card. You are right, Flurry Strike is fine.
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Post by thelastpaladin on Nov 11, 2015 11:23:55 GMT -5
Phew! Cool, ok. So I see the benefit of Focus, I see the benefit of another Fast Talk (Don't have it), and I really wanna find some Bagger's Advance to include.
Any other suggestions? Am I heavy on attack? Should I be running less attacks, more defense, or something? I feel like it's a pretty aggressive deck.
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Post by prowler7 on Nov 11, 2015 11:35:04 GMT -5
First build the deck looks good. I would build it and run it thru some test draws and see how your Hands look. Are you getting defenses in your Opening Hand? Are you getting your combo? Do you have toolbox? You can then make changes as needed and see how it looks. Staying as close to 50 cards as possible will be crucial with this deck, because your Combination/Pressed Advantage/Fast Talk needs to come up within your first three turns and again a turn or two later so you can burn your deck and do it all over again. That combo is the teeth of this deck, everything else is to soften their defenses.
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Post by prowler7 on Nov 11, 2015 11:42:52 GMT -5
Keep in mind - Fast Talk decks tend to make people mad. If they don't have any toolbox, they are a sitting duck to this deck. I am assuming you are building this deck for fun, that is why you using this combo only a few times per game is acceptable. Generally, this combo runs twice, burn the deck and run it twice again, and if they are still alive, do it again. It's nasty, and suicidal, but often effective.
But it won't make you any friends.
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Post by thelastpaladin on Nov 11, 2015 11:43:26 GMT -5
Awesome! Sounds great. I'm hoping to tune it enough to bring it to GenCon next year There's no L5R, so now I'll just compete for Highlander!
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Post by thelastpaladin on Nov 11, 2015 11:44:18 GMT -5
Keep in mind - Fast Talk decks tend to make people mad. If they don't have any toolbox, they are a sitting duck to this deck. I am assuming you are building this deck for fun, that is why you using this combo only a few times per game is acceptable. Generally, this combo runs twice, burn the deck and run it twice again, and if they are still alive, do it again. It's nasty, and suicidal, but often effective. But it won't make you any friends. Oh. If the NPE (is that a term here? Negative Player Experience) is so bad, should I not make this a primary deck?
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Post by prowler7 on Nov 11, 2015 11:54:38 GMT -5
This deck has been sufficiently NERFed to not be as effective in tournament play. But as you built your deck, it's fun for friendly games.
Type One tournaments are like the Wild West. With 4 different editions all bunched together, it's vicious and often more brutal than need be when Championships are on the line.
Type Two at GenCon is recommended. It's more controlled. Hugh can build a similiar deck in Type Two (Fast Talk is a Master card in 2ed), it's not as vicious, but is still fun.
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Post by thelastpaladin on Nov 11, 2015 11:56:30 GMT -5
Excellent. Then I will look into that. Type 2 sounds great Type 1 locally sounds fun too though. Thanks for all the help!
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