Post by darius on Sept 3, 2023 7:42:17 GMT -5
Pre-Game Cards
Kenny: Opponent must discard an attack to play an attack. You may begin game with a Guardian in play.
*Guardian: Reduce the damage from any special cards or illusions.
Short Sword: Your opponent must discard a block to play a non-basic block.
Arms and Tactics: Hilt Meld
*Kenny: You may play attacks and blocks from your hand as if they were from an exertion.
Darius: Allowance
*Darius cards (x2)
The Gathering: Fetch an object
Quickening: Opponent must discard a dodge to play a dodge.
Attack Cards (total): 25
Kenny: Master's Head Shot (x1)
Kenny: Ankle Grab (x3)
Kenny: End of Innocence (x2)
Kenny: Protecting the Weak (x3)
Basic Attack / Upper Right: (x3)
Basic Attack / Upper Center: (x2)
Basic Attack / Upper Left: (x2)
Basic Attack / Thrust: (x1)
Basic Attack / Middle Left: (x1)
Basic Attack / Middle Right: (x1)
Basic Attack / Lower Right: (x2)
Basic Attack / Lower Center: (x2)
Basic Attack / Lower Left: (x2)
Defense Cards (total): 18
Kenny: Counter (x3)
Kenny: Evade (x3)
Kenny: Charm (x3)
Master's Block / Generic: (x1)
Prime Block / Upper Row: (x1)
Prime Block / Middle Row: (x1)
Basic Block / Upper Center: (x1)
Basic Block / Upper Right: (x1)
Basic Block / Upper Left: (x1)
Basic Block / Lower Left: (x1)
Basic Block / Lower Center: (x1)
Basic Block / Lower Right: (x1)
Special Cards (total): 17
*The Kurgan: Skull Helmet (x2)
Kenny: The Lamb
Kenny: Not So Innocent (x2)
Kenny / Guardian: Attacks (x1)
Kenny / Guardian: Reshuffle Hand into Endurance (x1)
Kenny / Guardian: Reshuffle Endurance into Discard (x1)
The Battlefield Location (x2)
Alertness (Edge/ Special): (x1)
Focus (Edge / Special): (x1)
Misfortune (Edge / Special): (x1)
Reconnaissance (Edge / Special): (x1)
Head Shot: (x2)
* = allowed by Darius cards placed under pregame Darius card
Strategy:
The opponent will need to discard 1 attack to play 1 attack because of Kenny's Persona. I'd use The Gathering (fetch object) to get Kurgan: Skull Helmet into my hand and then play a Darius card from underneath the Darius (allowance) pregame card. This would force the opponent to discard 2 attacks to play 1 attack. There are 3 attacks in this deck that, if successful, would make the opponent prone. If the opponent becomes prone, they will need to discard 3 attacks to play 1 attack. There are 2 Battlefield cards in this deck. If playing in the Battlefield, the opponent would need to discard 1 attack or take 1 damage. All of these factors combined would force the opponent to discard 4 attacks to play 1 attack each turn.
Using Kenny: The Lamb, I'd remove one of the opponent's attacks in the discard pile from the game each turn. If the opponent doesn't play an attack on their turn, there are 2 End of Innocence cards in this deck which are unblockable and undodgeable.
With the Quickening (dodge) in play, the opponent would need to discard a dodge to play a dodge.
All of the above factors should limit attacks from the opponent, limit the amount of dodges in their hand and lead to the opponent exhausting and / or leaving them vulnerable to an unblockable Kenny: Master's Head Shot or a standard Head Shot.
Kenny: Opponent must discard an attack to play an attack. You may begin game with a Guardian in play.
*Guardian: Reduce the damage from any special cards or illusions.
Short Sword: Your opponent must discard a block to play a non-basic block.
Arms and Tactics: Hilt Meld
*Kenny: You may play attacks and blocks from your hand as if they were from an exertion.
Darius: Allowance
*Darius cards (x2)
The Gathering: Fetch an object
Quickening: Opponent must discard a dodge to play a dodge.
Attack Cards (total): 25
Kenny: Master's Head Shot (x1)
Kenny: Ankle Grab (x3)
Kenny: End of Innocence (x2)
Kenny: Protecting the Weak (x3)
Basic Attack / Upper Right: (x3)
Basic Attack / Upper Center: (x2)
Basic Attack / Upper Left: (x2)
Basic Attack / Thrust: (x1)
Basic Attack / Middle Left: (x1)
Basic Attack / Middle Right: (x1)
Basic Attack / Lower Right: (x2)
Basic Attack / Lower Center: (x2)
Basic Attack / Lower Left: (x2)
Defense Cards (total): 18
Kenny: Counter (x3)
Kenny: Evade (x3)
Kenny: Charm (x3)
Master's Block / Generic: (x1)
Prime Block / Upper Row: (x1)
Prime Block / Middle Row: (x1)
Basic Block / Upper Center: (x1)
Basic Block / Upper Right: (x1)
Basic Block / Upper Left: (x1)
Basic Block / Lower Left: (x1)
Basic Block / Lower Center: (x1)
Basic Block / Lower Right: (x1)
Special Cards (total): 17
*The Kurgan: Skull Helmet (x2)
Kenny: The Lamb
Kenny: Not So Innocent (x2)
Kenny / Guardian: Attacks (x1)
Kenny / Guardian: Reshuffle Hand into Endurance (x1)
Kenny / Guardian: Reshuffle Endurance into Discard (x1)
The Battlefield Location (x2)
Alertness (Edge/ Special): (x1)
Focus (Edge / Special): (x1)
Misfortune (Edge / Special): (x1)
Reconnaissance (Edge / Special): (x1)
Head Shot: (x2)
* = allowed by Darius cards placed under pregame Darius card
Strategy:
The opponent will need to discard 1 attack to play 1 attack because of Kenny's Persona. I'd use The Gathering (fetch object) to get Kurgan: Skull Helmet into my hand and then play a Darius card from underneath the Darius (allowance) pregame card. This would force the opponent to discard 2 attacks to play 1 attack. There are 3 attacks in this deck that, if successful, would make the opponent prone. If the opponent becomes prone, they will need to discard 3 attacks to play 1 attack. There are 2 Battlefield cards in this deck. If playing in the Battlefield, the opponent would need to discard 1 attack or take 1 damage. All of these factors combined would force the opponent to discard 4 attacks to play 1 attack each turn.
Using Kenny: The Lamb, I'd remove one of the opponent's attacks in the discard pile from the game each turn. If the opponent doesn't play an attack on their turn, there are 2 End of Innocence cards in this deck which are unblockable and undodgeable.
With the Quickening (dodge) in play, the opponent would need to discard a dodge to play a dodge.
All of the above factors should limit attacks from the opponent, limit the amount of dodges in their hand and lead to the opponent exhausting and / or leaving them vulnerable to an unblockable Kenny: Master's Head Shot or a standard Head Shot.