Post by darius on Jul 27, 2023 9:35:39 GMT -5
I welcome any feedback on this 50-card Kurgan deck I put together:
Pre-Game:
Kurgan
Two Handed Broadsword
Head Shot
Arms and Tactics: Alertness (Block/Dodge)
The Gathering: Remove object/location/plot/situation played last turn
Arms and Tactics: Re-shuffle hand, discard and endurance
Attacks: (x18)
Basic attack (x9)
Kurgan: Dirty Trick/Kick (x2)
Kurgan: Dirty Trick/Lead Pipe (x2)
Kurgan: Master's Head Shot (x3)
Two Handed Broadsword: Hack (x2)
Defenses: (x16)
Basic defenses (x9)
Kurgan: Counter/Duck (x5) 0-card exertion to make a power blow
Dachi (x1) choose 6 grid for this block to cover, can't play special card this turn
Generic Master's Block (x1)
Special Cards: (x16)
Kurgan: Master of the Game (x1)
Kurgan: Custom Broadsword (x2)
Kurgan: Trip (x2)
Kurgan: Strongest of All Immortals (x3)
Kurgan: Skull Helmet (x1)
Caught in the Act (x2) target player must discard a dodge
Alertness (x1)
Misfortune (x1)
Focus (x1)
Reconnaissance (x1)
The Circle (x1)
Dodges: The goal of this deck is to deplete the opponent's dodges, making them vulnerable to a Master's Head Shot. I have 4 cards in the deck that force the opponent to discard a dodge and two dirty tricks that (if successful) allow me to look at the opponent's hand and remove a card from the game.
Power Blows: Another way to deplete the opponent's dodges is by making lots of power blows. Including the pre-game Head Shot card, there are 12 opportunities to make power blows without an exertion. This should help to burn through the opponent's dodges.
Retrieve: Having Master of the Game in play will help because it will allow me to take one card from an exertion and put it into my hand. Also, the Two Handed Broadsword will allow me to take a card from my discard and put it into my hand each time my opponent dodges an attack. This should help prevent exhaustion since Kurgan loses an extra point of ability when exhausting, and this deck is on the smaller-side. To prevent exhaustion, I also have the Pre-Game reshuffle card.
Combinations: One combination would be Counter/Duck and a power blow. Another combination would be Trip and then Dirty Trick (discard a dodge and then face an unblockable attack). If the Dirty Trick: Lead Pipe was successful, I'd probably remove an opponent's dodge from the game since that would suit the overall strategy of the deck.
Vulnerability: I haven't included any Back Aways in this deck. I chose to include The Circle (only dodges that can be played are Counters) and 5 Counter/Duck cards. The Counter/Duck covers the middle and upper rows only. This means there aren't any dodges in this deck that will cover the bottom row. However, I do have a Dachi (block) and a generic Master's Block in the deck. If an opponent chooses to make a hidden attack each time I make a power blow, this bottom-row vulnerability may be exposed.
Secondary Goal: If I'm able to get Skull Helmet into play and also have a Dirty Trick: Kick be successful, the opponent would be prone and also have to discard an attack to play an attack because of the Skull Helmet. I chose to put 1 Skull Helmet in the deck because of the Two Handed Broadsword's Retrieve effect.
Pre-Game:
Kurgan
Two Handed Broadsword
Head Shot
Arms and Tactics: Alertness (Block/Dodge)
The Gathering: Remove object/location/plot/situation played last turn
Arms and Tactics: Re-shuffle hand, discard and endurance
Attacks: (x18)
Basic attack (x9)
Kurgan: Dirty Trick/Kick (x2)
Kurgan: Dirty Trick/Lead Pipe (x2)
Kurgan: Master's Head Shot (x3)
Two Handed Broadsword: Hack (x2)
Defenses: (x16)
Basic defenses (x9)
Kurgan: Counter/Duck (x5) 0-card exertion to make a power blow
Dachi (x1) choose 6 grid for this block to cover, can't play special card this turn
Generic Master's Block (x1)
Special Cards: (x16)
Kurgan: Master of the Game (x1)
Kurgan: Custom Broadsword (x2)
Kurgan: Trip (x2)
Kurgan: Strongest of All Immortals (x3)
Kurgan: Skull Helmet (x1)
Caught in the Act (x2) target player must discard a dodge
Alertness (x1)
Misfortune (x1)
Focus (x1)
Reconnaissance (x1)
The Circle (x1)
Dodges: The goal of this deck is to deplete the opponent's dodges, making them vulnerable to a Master's Head Shot. I have 4 cards in the deck that force the opponent to discard a dodge and two dirty tricks that (if successful) allow me to look at the opponent's hand and remove a card from the game.
Power Blows: Another way to deplete the opponent's dodges is by making lots of power blows. Including the pre-game Head Shot card, there are 12 opportunities to make power blows without an exertion. This should help to burn through the opponent's dodges.
Retrieve: Having Master of the Game in play will help because it will allow me to take one card from an exertion and put it into my hand. Also, the Two Handed Broadsword will allow me to take a card from my discard and put it into my hand each time my opponent dodges an attack. This should help prevent exhaustion since Kurgan loses an extra point of ability when exhausting, and this deck is on the smaller-side. To prevent exhaustion, I also have the Pre-Game reshuffle card.
Combinations: One combination would be Counter/Duck and a power blow. Another combination would be Trip and then Dirty Trick (discard a dodge and then face an unblockable attack). If the Dirty Trick: Lead Pipe was successful, I'd probably remove an opponent's dodge from the game since that would suit the overall strategy of the deck.
Vulnerability: I haven't included any Back Aways in this deck. I chose to include The Circle (only dodges that can be played are Counters) and 5 Counter/Duck cards. The Counter/Duck covers the middle and upper rows only. This means there aren't any dodges in this deck that will cover the bottom row. However, I do have a Dachi (block) and a generic Master's Block in the deck. If an opponent chooses to make a hidden attack each time I make a power blow, this bottom-row vulnerability may be exposed.
Secondary Goal: If I'm able to get Skull Helmet into play and also have a Dirty Trick: Kick be successful, the opponent would be prone and also have to discard an attack to play an attack because of the Skull Helmet. I chose to put 1 Skull Helmet in the deck because of the Two Handed Broadsword's Retrieve effect.