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Post by macleod on Dec 8, 2022 12:07:13 GMT -5
Pre-games
Nefirtiri Gladius Weapon of choice Nef ability +1 premium Luther Quickening Break Glass Arms and Tactics: Alertness
Attacks: 19
Upper Left Attack x3 Upper Center Attack x1 Upper Right Attack x3 Middle Left Attack x1 Thrust x1 Middle Right Attack x1 Lower Left Attack x3 Lower Center Attack x1 Lower Right Attack x3 Nefirtiri's Master‘s Thrust x2
Defense: 14
6 Basic Blocks Dodges x6 Generic Master‘s Block x2 Edge: 3
Alertness: Block Alertness: Dodge Generic Master‘s Head Shot
Events: 20 Charm x 5 Combination x5 Desperation x5 Divine Intervention Misfortune x2 Police: Remove Event Police: Remove Situation. Location: 2 Factory
58 cards total. Use Charm to make your opponent considered disarmed and then exert to make your attack undodgeable.
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Post by nkeates on Dec 13, 2022 3:32:52 GMT -5
Thanks for sharing your deck. You really want to use a charm every turn so you need 6 of them. I think 7 would be even better so I would add master prize to your pre game and remove A&T alertness to achieve this. Remove master head shot to head shot edge so your master number remains at 5. I would exchange the Luther Q with a Ramirez 3/5 card exertion Q (ha my avatar is appropriate here) so you can use 3 card exertions with your Gladius. I would reduce your deck size to as near to 50 as possible ..reduce your number of attacks so you get a charm every turn.
Hope that helps
N
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Post by macleod on Dec 15, 2022 10:13:43 GMT -5
Thank you for the feedback; I'll make the recommended changes.
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