Post by headswilroll on Jun 20, 2022 20:10:42 GMT -5
This is the accumulation of the Rulebook update from back in February, and some clarifications and adjustments from the feedback from everyone. Thank you for the input.
Steve (Prowler7) and Jim (Headswilroll)
Official Rules Update (In effect as of June 15, 2022)
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Other Game Aspects Section
Capture Cards (Nullifying) - If you nullify a card with Captured cards face down beneath it, the
Captured cards remain underneath face down. This Ruling is due to game mechanics.
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Remove the "Considered versus Actually" entry.
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Remove the " Restricting Hard Exertions" entry.
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Remove the "Considered Prone" entry.
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Edit " Considered Disarmed / Considered Weapon Broken" entry.
Replace "When the card effect leaves play or is nullified/ignored, you immediately regain your
weapon(s) or your weapon is no longer broken, you do not need to regain your weapon.
To
"When the card or effect leaves play or is nullified/ignored, you immediately have your
weapon(s) back or your weapon(s) are no longer broken. This is not "Recovering" your weapon
Frequently Asked Questions Section
Allowance Card Removal -
Question: If you played an Allowance card with the allowed card and they are both in play, then your
opponent Captured, Nullified, or Removed from Play or the Game, your Allowance Card, what
happens to the Allowed card?
Answer: Since the effect of the Allowance card has already happened and the allowed card is in play,
the allowed card remains in play.
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Arms and Tactics PP-2021 -
Question :If I used this card on a WoC and Hilt I have in play, can I play another Hilt with that WoC?
Answer : No, that WoC has a Hilt attached to it
Question : If I do not have a Hilt to play with this PreGame, if I take control of a Hilt during the Game
can I attach it then?
Answer : No, the PreGame takes place before the Game begins ONLY.
Question : If the Hilt says “When this card enters play ….” what happens?
Answer : Because the card never “enters play” during the Game, it has no effect.
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Determining Who Goes First – (Type Two Format)
When making the Soft Exertion to see who goes first, treat it as an Attribute Challenge, however it is neither an Attribute Check or an Attribute Challenge due to game mechanics.
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Pre-Game cards can only be targeted by cards or effects that specify they target Pre-Game cards.
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Errata Section
Challenge / Silas / 4H-200 / EVENT
Your opponent can only make a Hard Exertion during their next turn if it is to search for a Defense.
"We can do whatever we like, like always." Silas - Revelations 6:8
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Intimidate / Malik / HSFV-231 / EVENT / R6
Your opponent’s Hard Exertions are reduced by one for each Cannibal in play. This card is considered a Cannibal.
"Who are you?" Malik - Search For Vengeance
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Master's Seduction / Faith / HM3-115 / EVENT / S4
Your opponent is Prone and Considered Disarmed during their next turn. At the end of this effect,
without regaining their feet, they are UnProne and they are rearmed without recovering their
weapon(s).
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Charm / Amanda / HS1-114 / EVENT / R6
You may only play this card if your opponent did not play an attack last turn. While this card is in play,
your opponent is Prone. At the end of this effect, without regaining their feet, they are UnProne.
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Heavy Blows / War Axe / 4H-254 / SITUATION: STANDING DEFENSE / 3
Whenever your opponent blocks one of your Power Blows, they are Prone during their next Attack
Phase. At the end of this effect, without regaining their feet, they are UnProne.
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Pummeling / Tommy Sullivan / CVT-054 / WOUND / R2
You may only play or put this card into play if you made a successful attack last turn. Your opponent is
Prone during their Defense Phase. At the end of this effect, without regaining their feet, they are
UnProne.
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Confident Assault / Saif al-Rashid / TVB-060 / ATTACK - 2/4 / Unrestricted
While in play, you may not be made Prone.
Taunting Wound / Sabre / CVT-045 / WOUND / 3
You may only play or put this card into play if you made a successful attack last turn. Your opponent is
Prone during their May Do / Must Do Phase. At the end of this effect, without regaining their feet, they
are UnProne.
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Combination / Kristin Gilles / HS4-144 / EVENT / Unrestricted
You may play an additional attack this turn. Your opponent is Prone during their next Defense Phase.
At the end of this effect, without regaining their feet, they are UnProne.
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Trip / Kamir / CVK-051 / EVENT / R4
Remove all Standing Defenses your opponent has in play. Your opponent is Prone while this card is in
play. At the end of this effect, without regaining their feet, they are UnProne.
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Kali's Instrument / Kamir / CVK-047 / OBJECT:HILT / S2
You may only play or put this card into play if you are using the Bo Weapon of Choice. If your
opponent is Prone, they cannot draw cards prior to their Defense Phase.
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Wrist Catch / 6PP05 / EDGE / 3
Play in conjunction with a non-Standing Defense. If the defense is declared successful, your opponent
is Prone while this card is in play. At the end of the effect, without regaining their feet, they are
UnProne.
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Up and At'em / HS4-056 / 4H-122 / EVENT
You may only play this card if you are Prone. You may ignore costs to play this card. Remove any
cards that are causing the effect from play.
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Awakening / CVT-004 / CVT-039 / CVM-018 / CVM-053 / EVENT / 1
You may play this card during your May Do / Must Do Phase. If you are Prone, you regain your feet
and remove any non-gridded cards that are causing the effect from play.
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Trip / Duncan Macleod / HM3-105 / EVENT / Unrestricted
Remove all Standing Defenses your opponent has in play. Your opponent is Prone during their next
Attack Phase. At the end of this effect, without regaining their feet, they are UnProne.
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Trip / Connor Macleod / HM3-091 / EVENT / Unrestricted
Remove all Standing Defenses your opponent has in play. Your opponent is Prone during their next
Attack Phase. At the end of the effect, without regaining their feet, they are UnProne.
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Extra Shot / Connor Macleod / HM3-080 / EVENT / Unrestricted
You may play an additional attack this turn. Your opponent is Prone during their next Defense Phase.
At the end of the effect, without regaining their feet, they are UnProne.
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Extra Shot / Duncan Macleod / HM3-094 / EVENT / Unrestricted
You may play an additional attack this turn. Your opponent is Prone during their next Defense Phase.
At the end of the effect, without regaining their feet, they are UnProne.
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"No One;s Home." / Dark Duncan / DD-007 / EVENT : ATTRIBUTE CHALLENGE / 2
You and your opponent make a Soft Exertion for an attribute of your choice.
WIN: Your first attack this turn is a Head Shot and cannot be blocked.
LOSE: You are Prone and Considered Disarmed until the end of your next turn. At the end of this
effect, without regaining your feet, you are UnProne and you are rearmed without recovering your
weapon(s).
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The Face of Famine / Caspian / 4H-262 / OBJECT / R4
If your opponent plays more than one defense during their turn, they are Prone during their next Attack
Phase. At the end of this effect, without regaining their feet, they are UnProne.
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Master of The Cane Sword / Cane Sword / HS4-231 / 2
You may not be Prone. If you are Prone when this card enters play, you regain your feet. You may
ignore any costs to play this card.
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Bo / CVK-061 / PREGAME / WOC
UPSIDE: If your opponent is Prone, their exertions for a defense are reduced by one.
DOWNSIDE: You may not make Head Shots
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The Raven / Amanda / RAVEN028 / PLOT / S2
REVEAL: Your opponent must play with their Hand face up.
If you do not play a Special Card this turn, you do not have to randomly choose cards for your Persona
Power.
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Amanda Persona / Amanda / RAVEN029 / PREGAME
DISCARD: During your May Do / Must Do Phase, you may Discard up to three non-Edge cards from
your Hand to randomly Discard the same number of non-Edge cards from your opponent's Hand.
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New York, 1897 / Generic / RAVEN011 / LOCATION / 3
If your opponent only played or put into play one Attack last turn, you may not play a defense card from
your Hand this turn.
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James Horton (all Type Two versions) / Generic
EVENT : MORTAL ALLY : WATCHER
Name an Attribute. Your opponent takes three damage. They may make an Attribute Check to prevent one damage for each of that Attribute found.
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Student of Many / Generic / GCP17-003 / EDGE / 3
ALLOWANCE: You may include and use one non-Signature Edge card from another immortal in you deck. That card may only be played or put into play in conjunction with this card. Cards titled “Student of Many” are the only In-Game Allowance cards you can include in your deck.