gabe
Elder Immortal
"I will not forget this..."
Posts: 280
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Post by gabe on Jan 30, 2019 1:09:23 GMT -5
Brent Bailey brought up a good point about taking damage. It's true that whoever takes damage first is at a disadvantage, which snowballs because your hand size decreases... Leaving you susceptible to more damage. Any ideas for cards to mitigate this?
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Post by zogfhyr on Jan 30, 2019 8:46:24 GMT -5
Cards that get more powerful if you took damage perhaps? Byron originally was that way, but there was an oversight there. I would love the idea of generic attacks that gained text depending on how much damage you took. For example: If you took 1 damage on your turn this attack is undodgeable; if you took 2 damage it is also unblockable; if you took 3 damage it is also hidden; and if you took 4 or more damage your opponent cannot play special cards during their turn. You could also make edges to give advantages if your opponent played a successful attack. Maybe: If your opponent played a successful attack last turn you may play this in conjunction with a non-special attack. That attack may be played hidden and does an additional damage.
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Post by nkeates on Jan 30, 2019 9:18:28 GMT -5
Byron's ability will mitigate this.
Rebecca's masters advantage will mitigate it also
Jin Ke with Naginata still has an enormous hand size providing he has played lots of attacks the previous turn.
I am sure there are others but these are just off the top of my head.
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Post by Brent Bailey on Jan 30, 2019 14:45:18 GMT -5
A long time ago, when Thunder Castle was making the game, the last set they were working on after Four Horsemen had an Advantage and Disadvantage mechanic. If you had more ability than opponent then advantage text on a card was active and vice versa. I always thought it was an interesting design space.
Other ideas toyed with were life decks where certain Ability points provided benefits or negatives.
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