Post by zogfhyr on May 1, 2018 20:04:46 GMT -5
This is the Xavier deck I played and took second. It needed some more tweeking, but I thought it would be fun to share.
Pregames:
Xavier St. Cloud
James Horton (Xavier specific TS1-037)
Arms and Tactics (nexus HtG-187)
Stefan le Greffier
The Gathering (Search for Situation HtG-280)
The Gathering (Search fo Location HSFV-262)
5 Crystals
Edges:
2x Alertness (block)
2x Bait and Switch
1x Insightful Planning (capture special)
2x Versus (CVQ074)
Events:
2 Alertness (Super, 1 block, 1 dodge)
1x Divine Intervention (Remove pregame card)
1x Headshot (CVQ019)
1x I'm Back
Situations:
3x Hunter (Hunters cannot be removed from play except by Watchers)
2x Hunter (reduce opp handsize for each hunter in play)
1x Hunter (hunters in hard exertions go to bottom of deck)
5x Lab Director
Objects:
1x Extra Weapon
6x Monkey
2x Watcher's Chronicle (HS4-219)
Locations:
3x Watcher Headquarters
Attacks:
3x UL
2x UC
3x UR
1x Thrust
Blocks:
2x UL (1 promo)
1x UC (promo)
1x UR
1x LL
1x LC
1x LR
4x Guards (2 upper, 1 left, 1 right)
1x Prime Block (upper HS4-02PP)
Dodges:
6x Xavier Evade
1x Distract (generic 2PP02)
2x Master's Dodge (generic - no powerblows)
Concept is that James Horton makes all you allies Hunters. Begin by using The Gatherings to put the Hunter (no remove unless by Watcher) and Watcher Headquarters into play. Now your opponent can't get rid of your hunters (including your location) without lots of ignore effects, capture, or Watchers. Avoid attacks and play 2 Hunters each turn thanks to the Headquarters. Once you get the Hunter to reduce handsize, your opponent is in trouble. The Monkeys effectivly reduce their hand size by 2, since they become hunters and make them discard a card. Lab Directors are just to speed up exhaustion.
Once they have little or no hand, start attacking and returning the Headshot every turn.
Pregames:
Xavier St. Cloud
James Horton (Xavier specific TS1-037)
Arms and Tactics (nexus HtG-187)
Stefan le Greffier
The Gathering (Search for Situation HtG-280)
The Gathering (Search fo Location HSFV-262)
5 Crystals
Edges:
2x Alertness (block)
2x Bait and Switch
1x Insightful Planning (capture special)
2x Versus (CVQ074)
Events:
2 Alertness (Super, 1 block, 1 dodge)
1x Divine Intervention (Remove pregame card)
1x Headshot (CVQ019)
1x I'm Back
Situations:
3x Hunter (Hunters cannot be removed from play except by Watchers)
2x Hunter (reduce opp handsize for each hunter in play)
1x Hunter (hunters in hard exertions go to bottom of deck)
5x Lab Director
Objects:
1x Extra Weapon
6x Monkey
2x Watcher's Chronicle (HS4-219)
Locations:
3x Watcher Headquarters
Attacks:
3x UL
2x UC
3x UR
1x Thrust
Blocks:
2x UL (1 promo)
1x UC (promo)
1x UR
1x LL
1x LC
1x LR
4x Guards (2 upper, 1 left, 1 right)
1x Prime Block (upper HS4-02PP)
Dodges:
6x Xavier Evade
1x Distract (generic 2PP02)
2x Master's Dodge (generic - no powerblows)
Concept is that James Horton makes all you allies Hunters. Begin by using The Gatherings to put the Hunter (no remove unless by Watcher) and Watcher Headquarters into play. Now your opponent can't get rid of your hunters (including your location) without lots of ignore effects, capture, or Watchers. Avoid attacks and play 2 Hunters each turn thanks to the Headquarters. Once you get the Hunter to reduce handsize, your opponent is in trouble. The Monkeys effectivly reduce their hand size by 2, since they become hunters and make them discard a card. Lab Directors are just to speed up exhaustion.
Once they have little or no hand, start attacking and returning the Headshot every turn.