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Post by highlander1988 on Mar 2, 2015 17:31:31 GMT -5
I was working on some decks and looking at old strategies. I need some help or input. I am pretty confident I can arrive at endgame with 15 ability 90% of the time. I can also assume that if I pack enough DI I will be able to remove Silas Quickening and Reshuffle Premium. This should put us at 15 to 10 assuming my opponent exhausted once. My question is then what? I have a clear advantage and could wait out the endgame ability loss. We all know that the lower your ability is the harder it is to stay alive.
Is stall dead as a tactic?
Scott
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Post by nkeates on Mar 2, 2015 18:38:29 GMT -5
Hi Scott
The trouble is that most of the good decks at the moment are fast and the best decks are even faster. At Gen Con last year most of the games were done in 2 or 3 turns as the very fast decks had killed you by then. The trouble with stall decks is that unless you have the correct cards that you need in hand to defend the fast decks you are toast really quickly. It often takes time to build your "wall" and against fast decks time is what you just don't have. There are counter cards now to just about anything but unless you can build a fast stall deck to get those counter cards in play it is going to be a long night. Corda and Reno may be your best shot at it as they can possibly stall better than most. If you can survive the initial onslaught there may be mileage in it as most fast decks won't have much survival against endurance loss. In the current environment I think stall decks have a tough time. Carl Robinson may help but even he is toast against Katherine.
My initial thoughts
N
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Post by kurganfan on Mar 2, 2015 21:38:16 GMT -5
Hamza can also sit behind a wall for most of regulation. As Nigel pointed out, last Gen Con and last years regionals out west, well planned and tested decks were eaten alive by speed killers. Can't really point to a single deck archetype as a clear winner. Some of these guys win with stuff you wouldn't imagine you'd see.
The beauty of Highlander. Any persona can win.
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Post by clique84 on Mar 3, 2015 9:43:47 GMT -5
Nigel, you should be proud, you lasted one full turn longer than anyone else did against me . Stall is definitely harder to pull of these days, as I have heard that speed kills (right prowler?) Highlander in its current state is very "rock-paper-scissors": my deck beats all decks except "x", so it becomes a matter of matchups as much as deckbuilding and piloting. For example at Gencon: the Darius deck I played would have fallen flat on it's face if any of my opponets had a selective memory, Kamir (or his Q), or the Katherine Q that was available.
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Post by Heel Santa on Mar 3, 2015 10:06:42 GMT -5
I try to always run 2 selective memories. At States a couple weeks ago my opponent tried to Open Mind me threex! I had the answer every time. Twice the first time through his deck and once on the second time through. It's a beautiful thing when your opponent fully expects to be dumping your hand but NAY!
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Post by clique84 on Mar 3, 2015 10:17:13 GMT -5
I try to always run 2 selective memories. At States a couple weeks ago my opponent tried to Open Mind me threex! I had the answer every time. Twice the first time through his deck and once on the second time through. It's a beautiful thing when your opponent fully expects to be dumping your hand but NAY! Yep. Matchups.
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Post by prowler7 on Mar 3, 2015 10:30:00 GMT -5
Right or wrong. that is what the game has evolved in to. It becomes a matter of making your theme work against your opponents toolbox and vice versa. No dominant style or persona, more of strategy/deck building/skill and no small amount of luck.
In the end.... There can be only one
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Post by nkeates on Mar 3, 2015 13:19:21 GMT -5
Yeah
But it doesn't stop you searching for that perfect deck .... an odd card change here , a new twist here. You think it is perfect and then you run into an Amanda chainsaw deck and your deck falls apart!!!!!
N
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Post by highlander1988 on Mar 3, 2015 15:41:36 GMT -5
Hi Scott The trouble is that most of the good decks at the moment are fast and the best decks are even faster. At Gen Con last year most of the games were done in 2 or 3 turns as the very fast decks had killed you by then. The trouble with stall decks is that unless you have the correct cards that you need in hand to defend the fast decks you are toast really quickly. It often takes time to build your "wall" and against fast decks time is what you just don't have. There are counter cards now to just about anything but unless you can build a fast stall deck to get those counter cards in play it is going to be a long night. Corda and Reno may be your best shot at it as they can possibly stall better than most. If you can survive the initial onslaught there may be mileage in it as most fast decks won't have much survival against endurance loss. In the current environment I think stall decks have a tough time. Carl Robinson may help but even he is toast against Katherine. My initial thoughts N I have found some ways to slow the game down other than the new obvious cards that will stop combos dead. Corda and Reno are no longer an option since it is easy to stop their swapping at 0 trick. I am toying with an Alex Raven stall deck, but I am not sure if I would have enough turns to remove cards to effect the game. I would also almost auto lose to a 100 card deck that didn't do anything of note. I had a fun Hamza stall deck that worked well until Bill and Matt started running 2 Rush in every deck. I am glad I play tested that one first.
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Post by highlander1988 on Mar 3, 2015 15:46:43 GMT -5
Nigel, you should be proud, you lasted one full turn longer than anyone else did against me . Stall is definitely harder to pull of these days, as I have heard that speed kills (right prowler?) Highlander in its current state is very "rock-paper-scissors": my deck beats all decks except "x", so it becomes a matter of matchups as much as deckbuilding and piloting. For example at Gencon: the Darius deck I played would have fallen flat on it's face if any of my opponets had a selective memory, Kamir (or his Q), or the Katherine Q that was available. Bill won because the meta didn't respect discard decks. Hopefully I learned that lesson. I do wish I had played a Kamir Q. Marcus is still very strong in the current environment and Insightful Planning ensures I get a turn to play cards.
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