webtroll
Ancient Immortal
There can be only one... braaaain...
Posts: 497
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Post by webtroll on Mar 31, 2009 16:00:23 GMT -5
So it seems I have forgotten to make predictions. Can you tell we are getting close to Casa de Zombie upgrade to v2.0? Zombie Joe - something old... I have been looking for a change of pace. Of course this may involve borrowing some cards. The Dude - something new... something female... something starting with a K like every other baddie in Highlander. (I had unfair insight on this one) The German Kid - I am going to go with something starting with an M... possibly Mako or Martin Hyde. Maybe Felice Martin since I proved that a Felice deck can work. Van the Man[ager] - since I did not build a deck for him I am laying about an 83% chance on Malick with an equal amount of chance on General Katana. (I know... it's not supposed to make sense.) Nick the Infected - Not on spring break yet, and Casa de Zombie upgrade has not happened. So he will not be there.
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webtroll
Ancient Immortal
There can be only one... braaaain...
Posts: 497
|
Post by webtroll on Mar 31, 2009 22:11:59 GMT -5
Zombie Joe - Slan SHBS/Shield Berserker German Kid - Nefertiri Gladius/Shield Charming Seduction Deck The Dude - Kyala Headhuntress Van the Man[ager] - Rameriez Slasher
I am just going to post the results of the event (wins losses in order of placement), and will do a summary later.
Zombie Joe 2-1 no heads taken German Kid 2-1 no heads taken The Dude 1-2 one head taken Van the Man[ager] 1-2 no heads taken
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webtroll
Ancient Immortal
There can be only one... braaaain...
Posts: 497
|
Post by webtroll on Apr 1, 2009 10:46:25 GMT -5
Round One - Zombie Joe vs. Van the Man[ager]... FIGHT!!!
My shield was going to be useless against him, but the four guards I was sporting would help. A point of damage here or there would not topple my deck, but it meant I needed to go for a fast setup. I did manage to take an early lead by playing the Catwalk and then a Shooting Blade.
After guarding against one of those lower slash attacks of his, I took a vertical slash and then dropped the Berzerk. With the Catwalk still in play, he managed to block one attack and power guard the remaining upper attacks taking the remaining 10 damage to bring him to 1.
Having exerted past my head shot, it was a win with no head taken.
Round Two - Zombie Joe vs. the German Kid... FIGHT!!!
6 Charms, 6 Seduce, Gladius and a Shield (so Shooting Blade is practically useless). This was going to be a tough one. TSC Headquarters replaced my Opera House making it so he could play hidden attacks again, and I couldn't even use Ciao Baby to get it back into play. I did manage to pull off the Berserk shortly after taking a hidden power blow stab while "disarmed", and with a light amount of defenses in his hand, it was able to finish off Nefertiri.
Again I had exerted past my Head Shot, so a win with no head removed.
Round Three - Zombie Joe vs. The Dude... FIGHT!!!
He managed to get his Huntress and Lighthouse out to set up his unb/und head shot. Once he had it out I took an attack and then threw Berserk. He exerted and managed to get one block. Unfortunately that still meant in addition to dealing enough damage to kill him, Broadsword Master made it so it only blocked one of the attacks.
He took an incredible amount of damage reducing him to 0 ability and then played his unb/und head shot. Without an alertness block in my hand, it meant a loss by head shot for Slan this round.
Summary: If you can set it up, the Berserk is a pretty rough setup. Without the Broadsword Master out (or if they have a Super Alertness in hand), the combo is easily countered, but still viable. Additionally I need to add in a couple of Alertness Block cards. I will also be removing the Master's Attack from this deck as the deck revolves around basic attacks, not special attacks. I would still keep in Shooting Blade for the chance at a quick start like I had against Van.
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