Post by webtroll on Oct 9, 2008 14:52:35 GMT -5
Anthony Gallen, The Immortal Brawler Profile
By: Zombie Joe (webtroll)
5 3 7 6 3 6
Persona Power
You may include up to twelve Dirty Tricks in your deck. You may play an additional attack each turn if that attack is a Dirty Trick.
History
Anthony Gallen is an immortal that used his long life to take up the profession of a hitman for hire. This brought him into contact with Duncan MacLeod.
While waiting for Tommy Sullivan to complete a hit on him, he sensed Duncan jogging by. A scrapper at heart, Gallen has never been known to run from a fight. His fight with MacLeod worked its way up a roller coaster in a closed down amusement park until Gallen caught sight of Tommy.
Leaping from the coaster, he jumped into his car, and sped off, striking and killing the mortal that was his target. Duncan, of course took a personal interest in this.
At the end of the whole encounter between the two, Sullivan, the woman that hired Gallen to kill him and her father were all dead. And in the end, there was only one - Duncan took Gallen's head in the amusement park where they first fought.
Overview
Gallen - played by "Rowdy" Roddy Piper - is a brawler and a killer. His persona ability allows you to maximize the amount of Dirty Trick attacks you can include in your deck, and he even comes with three different persona specific dirty tricks. Additionally, the ability to play a second attack provided it is a dirty trick also makes for a solid attack deck with some serious teeth.
There are a number of ways to take advantage of his ability to stack in 12 attacks that must be dodged. The question is only how will you take advantage of it, and will you quote Piper's Pit or They Live during the fight?
Persona Specific Cards
Brawler: Play in conjunction with a Dirty Trick. That attack cannot be dodged. You may only play one Brawler per attack.
Dirty Trick (Choke): This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent may not draw any cards during their draw/discard phase.
Dirty Trick (Quick Strike): This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must show their hand and discard one card of your choice.
Dirty Trick (Tackle): This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. You may play this attack after a Back Away. If this attack is successful, your opponent is Prone.
Epitaph: If you played a successful Dirty Trick last turn, during yourMay Do/Must Do Phase you may remove one card from your opponent's Discard from the game.
Evade (Back Away): This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
Follow-Up: You may play an additional attack this turn. Your opponent must discard a Dodge to play a Dodge from their hand.
Hitman for Hire: At the end of your Ability adjustment Phase, you may reveal the top card of your Endurance for each Ally your opponent has in play. You may choose to place the revealed cards on top of your Endurance or at the bottom of your Endurance in any order.
Hot Rod: Remove an Ally from play. Gain one Ability for each of your opponent's Allies removed from play this turn. You may play another Hot Rod this turn.
Leather Bound Hilt: You may only include this card in your deck if you are using the Great Sword Weapon of Choice. You may ignore any free hand requirements on Dirty Tricks you play. If your Dirty Trick is successful, you may retrieve one Dirty trick from your Discard and shuffle into your Endurance during your Sweep Phase.
Master's Attack: This attack does one damage. This attack cannot be blocked. This attack cannot be a Power Blow. When playing this attack, you may reveal any number of dirty tricksfrom your hand and put them in your Discard. If successful, this attack gains all the effects of each Dirty Trick you discarded.
Master's Strength: Your Dirty Tricks that already do damage do an additional point of damage. Your other Dirty Tricks do 1 damage.
Power Blow: Play in conjunction with an attack. That attack is now a Power Blow.
Trip: Remove all Standing Defenses your opponent has in play. Your opponent must discard a Dodge from their hand.
Explosive Device (expansion): Discard this card from play to remove one Object or Location from play.
Fisticuffs (expansion): You may include one card titled Dirty Trick from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. That Dirty Trick does one damage.
Weapon of Choice
Great Sword: Whenever your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks.
Although Master of the Great Sword, and the Sweeping Blocks are nice, the only real reason to play this weapon with Gallen is for the use of Leatherbound Hilt and for the extra mill of 3 cards when power blocking his power blows. Although this comes at the cost of being able to make Hidden attacks yourself.
Locations
The Ring is a decent choice in that Gallen is high in toughness, and it is rather thematic if you want stick to a Rowdy Roddy Piper and/or Fabulous Freebirds deck. Otherwise, the Opera House and Catwalk are both strong choices for locations to play with him.
How to Win
I am a huge fan of the Rowdy Roddy Piper deck. I would love to see him with the Fabulous Freebirds in The Ring mixing it up Dirty Trick style. (That almost sounded like the end of a Clue game.) But I have to admit that you cannot deny his power on the Catwalk.
Master's Strength, Freebirds, Catwalk - that all leads to a recipie for disaster. At least for your opponent it does.
How to beat
Pistols and direct damage are normally not his friend. Also any location or conditions that force him to pay a cost to make an attack.
Early on, control decks that prevent him from playing special cards would slow him down too much to make him effective against those style decks.
Overall
If you are running a dodge light deck and not many Alertness: Block in it, you will find this immortal as difficult to deal with as Rameriez.
Deck
This is one of three decks that I have vowed to play until someone takes my head, and with it my Quickening. I have been working on this deck since I knew he was coming out, and tweaked it with things I saw in a couple of the Gallen decks I have faced since then.
Pregame Cards
Anthony Gallen Persona
Anthony Gallen Premium
Great Sword
Rameriez Quickening
The Gathering (Remove Situation)
RIP
2 Crystals (removing Middle Right and Middle Left Attacks)
Defenses
Evade Back Away (x6)
UL Block - M1 (x1)
UC Block - promo (x1)
UR Block - S2 (x1)
LL Block - S2 (x1)
LC Block - S2 (x1)
LR Block - M1 (x1)
Guard Upper (x2)
Guard Lower (x2)
Attacks
UL Attack - S1 (x1)
UC Attack - S2 (x1)
UR Attack - S2 (x1)
Thrust - promo (x1)
LL Attack - S2 (x1)
LC Attack - S2 (x1)
LR Attack - S2 (x4)
Dirty Trick: Quick Strike - Anthony Gallen (x6)
Dirty Trick: Tackle - Anthony Gallen (x4)
Cleave Middle (x3)
Cleave Center (x3)
Other Cards
Brawler - Anthony Gallen (x4)
Epitaph (x2)
Leather Bound Hilt (x2)
Master's Strength (x2)
Explosive Device (x2)
Catwalk (x2)
Fabulous Freebirds (x2)
Alertnes Block (x2)
Head Shot - S1 (x1)
Summary
Cleaves, power blows, and Dirty Tricks should reduce the dodges in your opponent's hand. The Quickening will keep the dodges exhausting faster, but the deck still works without it. Once you start to get the dirty tricks working, use Epitaph to remove upper defenses and dodges - locations too if your opponent is not running Back Away. Once you start to have them weakening, go for the head.
Gem Counts
2 9 21 16 4 8
By: Zombie Joe (webtroll)
5 3 7 6 3 6
Persona Power
You may include up to twelve Dirty Tricks in your deck. You may play an additional attack each turn if that attack is a Dirty Trick.
History
Anthony Gallen is an immortal that used his long life to take up the profession of a hitman for hire. This brought him into contact with Duncan MacLeod.
While waiting for Tommy Sullivan to complete a hit on him, he sensed Duncan jogging by. A scrapper at heart, Gallen has never been known to run from a fight. His fight with MacLeod worked its way up a roller coaster in a closed down amusement park until Gallen caught sight of Tommy.
Leaping from the coaster, he jumped into his car, and sped off, striking and killing the mortal that was his target. Duncan, of course took a personal interest in this.
At the end of the whole encounter between the two, Sullivan, the woman that hired Gallen to kill him and her father were all dead. And in the end, there was only one - Duncan took Gallen's head in the amusement park where they first fought.
Overview
Gallen - played by "Rowdy" Roddy Piper - is a brawler and a killer. His persona ability allows you to maximize the amount of Dirty Trick attacks you can include in your deck, and he even comes with three different persona specific dirty tricks. Additionally, the ability to play a second attack provided it is a dirty trick also makes for a solid attack deck with some serious teeth.
There are a number of ways to take advantage of his ability to stack in 12 attacks that must be dodged. The question is only how will you take advantage of it, and will you quote Piper's Pit or They Live during the fight?
Persona Specific Cards
Brawler: Play in conjunction with a Dirty Trick. That attack cannot be dodged. You may only play one Brawler per attack.
Dirty Trick (Choke): This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent may not draw any cards during their draw/discard phase.
Dirty Trick (Quick Strike): This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must show their hand and discard one card of your choice.
Dirty Trick (Tackle): This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. You may play this attack after a Back Away. If this attack is successful, your opponent is Prone.
Epitaph: If you played a successful Dirty Trick last turn, during yourMay Do/Must Do Phase you may remove one card from your opponent's Discard from the game.
Evade (Back Away): This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
Follow-Up: You may play an additional attack this turn. Your opponent must discard a Dodge to play a Dodge from their hand.
Hitman for Hire: At the end of your Ability adjustment Phase, you may reveal the top card of your Endurance for each Ally your opponent has in play. You may choose to place the revealed cards on top of your Endurance or at the bottom of your Endurance in any order.
Hot Rod: Remove an Ally from play. Gain one Ability for each of your opponent's Allies removed from play this turn. You may play another Hot Rod this turn.
Leather Bound Hilt: You may only include this card in your deck if you are using the Great Sword Weapon of Choice. You may ignore any free hand requirements on Dirty Tricks you play. If your Dirty Trick is successful, you may retrieve one Dirty trick from your Discard and shuffle into your Endurance during your Sweep Phase.
Master's Attack: This attack does one damage. This attack cannot be blocked. This attack cannot be a Power Blow. When playing this attack, you may reveal any number of dirty tricksfrom your hand and put them in your Discard. If successful, this attack gains all the effects of each Dirty Trick you discarded.
Master's Strength: Your Dirty Tricks that already do damage do an additional point of damage. Your other Dirty Tricks do 1 damage.
Power Blow: Play in conjunction with an attack. That attack is now a Power Blow.
Trip: Remove all Standing Defenses your opponent has in play. Your opponent must discard a Dodge from their hand.
Explosive Device (expansion): Discard this card from play to remove one Object or Location from play.
Fisticuffs (expansion): You may include one card titled Dirty Trick from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. That Dirty Trick does one damage.
Weapon of Choice
Great Sword: Whenever your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks.
Although Master of the Great Sword, and the Sweeping Blocks are nice, the only real reason to play this weapon with Gallen is for the use of Leatherbound Hilt and for the extra mill of 3 cards when power blocking his power blows. Although this comes at the cost of being able to make Hidden attacks yourself.
Locations
The Ring is a decent choice in that Gallen is high in toughness, and it is rather thematic if you want stick to a Rowdy Roddy Piper and/or Fabulous Freebirds deck. Otherwise, the Opera House and Catwalk are both strong choices for locations to play with him.
How to Win
I am a huge fan of the Rowdy Roddy Piper deck. I would love to see him with the Fabulous Freebirds in The Ring mixing it up Dirty Trick style. (That almost sounded like the end of a Clue game.) But I have to admit that you cannot deny his power on the Catwalk.
Master's Strength, Freebirds, Catwalk - that all leads to a recipie for disaster. At least for your opponent it does.
How to beat
Pistols and direct damage are normally not his friend. Also any location or conditions that force him to pay a cost to make an attack.
Early on, control decks that prevent him from playing special cards would slow him down too much to make him effective against those style decks.
Overall
If you are running a dodge light deck and not many Alertness: Block in it, you will find this immortal as difficult to deal with as Rameriez.
Deck
This is one of three decks that I have vowed to play until someone takes my head, and with it my Quickening. I have been working on this deck since I knew he was coming out, and tweaked it with things I saw in a couple of the Gallen decks I have faced since then.
Pregame Cards
Anthony Gallen Persona
Anthony Gallen Premium
Great Sword
Rameriez Quickening
The Gathering (Remove Situation)
RIP
2 Crystals (removing Middle Right and Middle Left Attacks)
Defenses
Evade Back Away (x6)
UL Block - M1 (x1)
UC Block - promo (x1)
UR Block - S2 (x1)
LL Block - S2 (x1)
LC Block - S2 (x1)
LR Block - M1 (x1)
Guard Upper (x2)
Guard Lower (x2)
Attacks
UL Attack - S1 (x1)
UC Attack - S2 (x1)
UR Attack - S2 (x1)
Thrust - promo (x1)
LL Attack - S2 (x1)
LC Attack - S2 (x1)
LR Attack - S2 (x4)
Dirty Trick: Quick Strike - Anthony Gallen (x6)
Dirty Trick: Tackle - Anthony Gallen (x4)
Cleave Middle (x3)
Cleave Center (x3)
Other Cards
Brawler - Anthony Gallen (x4)
Epitaph (x2)
Leather Bound Hilt (x2)
Master's Strength (x2)
Explosive Device (x2)
Catwalk (x2)
Fabulous Freebirds (x2)
Alertnes Block (x2)
Head Shot - S1 (x1)
Summary
Cleaves, power blows, and Dirty Tricks should reduce the dodges in your opponent's hand. The Quickening will keep the dodges exhausting faster, but the deck still works without it. Once you start to get the dirty tricks working, use Epitaph to remove upper defenses and dodges - locations too if your opponent is not running Back Away. Once you start to have them weakening, go for the head.
Gem Counts
2 9 21 16 4 8