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Post by dbaker on Mar 4, 2007 0:48:17 GMT -5
1e question. The rulebook states that all cards titled dirty trick are unblockable. My question is, even if it is not stated on the card, Are all Dirty Tricks unblockable?
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Post by nkeates on Mar 4, 2007 4:59:39 GMT -5
Hi Dallis
yep all dirty tricks are unblockable whether it says so on the card or not.
Best
N
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Post by headswillroll on Mar 4, 2007 8:31:34 GMT -5
Wow, how does that apply towards the card text overriding the rules? In this case since since there are now two dirty tricks that do not state that they are unblockable , but they also do not state that they do no damage. By the text you exchanged one benefit for another. Headswillroll
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Post by headswillroll on Mar 4, 2007 8:36:39 GMT -5
Also now that I am thinking about it there is one dirty trick in particular that doesn't even say that it can't be a powerblow, and it doesn't state that it does no damage, however it is not unblockable. Does the handbook also state that all dirty tricks can do no damage, and cannot be power blows? Headswillroll
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Post by prowler7 on Mar 4, 2007 9:52:31 GMT -5
Heya!
Wow, talk about lazy card design. This is a prop I am giving to Le Montegnard, THEY are putting the relevant card text on EACH AND EVERY CARD, that way there is no ambiguity and no having to constantly go back to rulebooks.
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Post by prowler7 on Mar 4, 2007 9:53:42 GMT -5
Does the handbook also state that all dirty tricks can do no damage, and cannot be power blows? Apparantly yes. I had to go dig through the pdf to check.
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Post by pseudosoldier on Mar 4, 2007 10:16:11 GMT -5
Wow, how does that apply towards the card text overriding the rules? In this case since since there are now two dirty tricks that do not state that they are unblockable , but they also do not state that they do no damage. By the text you exchanged one benefit for another. In order for the card text to override the rules, there would have to actually be card text. Lack of card text wouldn't override the rules. As far as "lazy card templating": Kick, Pummel and Shove were the first Dirty Tricks and the rules weren't in place to state that they were unblockable, dealt no damage and couldn't be Power Blows. That's why the text was on the card. The follow-ups (Head Butt, Choke, Tackle) were put out in Arms & Tactics, which is when they added Dirty Tricks as a card sub-type in the rulebook. Since there were specific rules for this sub-type, they didn't have to print what were now official rules on the card, which saves some space for additional card-specific rules text. I suppose it may be a matter of preference. If they print all the relevant rules text on the card, the rulebook itself will be slimmer (take a look at Magic's online-only rulebook some time for the opposite effect). But they lock themselves into always printing the relevant text, or it can be argued the other way. Example: Dirty Trick (Shove) (2E) doesn't say that you can play it Hidden if your opponent played a Power Blow last turn and it's your first attack this turn. Does that mean it can't be Hidden? Anyway, lack of card text shouldn't (and doesn't) override written rules.
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lang
Master
[M:5]
Posts: 143
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Post by lang on Mar 4, 2007 10:20:07 GMT -5
Basically ALL Dirty Tricks cannot be blocked , cannot be power blows , and do NO damage .
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Post by prowler7 on Mar 4, 2007 10:31:33 GMT -5
But they lock themselves into always printing the relevant text, or it can be argued the other way. Tell that to Tim, Brent and Greg. Although it seems to be working well for them.
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Post by Thorr on Mar 4, 2007 12:39:08 GMT -5
PS said it best. When you introduce new card types, you print the important rules on the new cards. once you have established a card type, you no longer need to print the rules on the card. There is no need to reprint text that is already int he rulebook.
With the new 2E cards, I would expect a lot fo re-stated text ont hem because it's a restart of the game. but in future editions, I would imagine that most of the unnecessary text will go away, and so it -should- be.
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Post by headswillroll on Mar 5, 2007 0:08:26 GMT -5
I confirmed the fact of the dirty tricks in the handbook, however it seems a little odd to make a dirty trick so strong, but oh well. Headswillroll
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Post by jamesmcmurray on Mar 5, 2007 11:55:04 GMT -5
They're not really all that strong except for a few (Choke and Stop Hit mostly). Head Butt is a decent cycling card if it hits, but there are better ways to discard your opponent's endurance or your hand. Shove is a mildly decent stall card, but again, there are much better options available for avoiding attacks. Tackle might knock you prone, and Stop hit is much better at knocking them prone. Kick and Pummel are both really weak.
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