|
Post by Tim Small on Aug 1, 2007 9:12:03 GMT -5
Kyala = 4 = 8 =5 =4 =3 =5 If you remove an Ally from play, remove it from the game. Lean and Mean cards you include in your deck have one attribute associated with it, that Attribute counts against your construction limit. What kind of cards would you want to see with her?
|
|
|
Post by RusselMerchant on Aug 1, 2007 11:52:20 GMT -5
helicopter
|
|
|
Post by Tim Small on Aug 1, 2007 12:19:57 GMT -5
And what would it do?
|
|
|
Post by chrondeath on Aug 1, 2007 23:33:59 GMT -5
She should have an attack or two for her little knife-spike things. Maybe a couple one-point attacks to different grid squares (same title) that can be made hidden. Feels like a ranged attack for throwing the spikes would work, too, although I don't remember if she actually threw any of them.
Something like an event to kill off an ally, too, since killing minor characters was one of the main things she did in the show.
|
|
|
Post by jamesmcmurray on Aug 2, 2007 9:04:51 GMT -5
Her plot should let her ignore or negate the text of any ally in play. And heal her 1 ability whenever an opponent's ally leaves play.
|
|
kaiser
Ancient Immortal
Posts: 411
|
Post by kaiser on Aug 2, 2007 10:43:46 GMT -5
If she has an event that gets rid of allies, it should have a special ability, such as gaining an ability, or removes them from the game. As for the plot, maybe discard a attack to remove an ally from play, but give her the opponent the ability to discard a block to prevent this.
|
|
|
Post by Tim Small on Aug 2, 2007 11:53:22 GMT -5
If she has an event that gets rid of allies, it should have a special ability, such as gaining an ability, or removes them from the game. As for the plot, maybe discard a attack to remove an ally from play, but give her the opponent the ability to discard a block to prevent this. Her ability, is when she removes one from play, it is removed from the game...which includes hers as well.
|
|
kaiser
Ancient Immortal
Posts: 411
|
Post by kaiser on Aug 2, 2007 12:47:48 GMT -5
Im dumb, but still I think it needs an additional ability to make it a worthwhile event.
|
|
|
Post by Tim Small on Aug 2, 2007 12:50:40 GMT -5
Here is what I was thinking: Assassinate Remove an Ally from play your opponent controls, they lose one Ability. and for helicopter: Twin Engine Helicopter Instead of making an attack, make a Soft Exertion, you may play all basic Attacks found as Ranged Attacks.
|
|
kaiser
Ancient Immortal
Posts: 411
|
Post by kaiser on Aug 2, 2007 13:03:43 GMT -5
Assassinate Remove an Ally from play your opponent controls, they lose one Ability.
So your just going to give her a crappy version of The Cat. I think that maybe you could have them discard all allies in their hand with the same title.
|
|
|
Post by Tim Small on Aug 2, 2007 13:10:26 GMT -5
But then she gets to remove it from the game also...keep that in mind also.
|
|
|
Post by RusselMerchant on Aug 2, 2007 14:23:12 GMT -5
Uh make the heliopter a hard because you cant pull cards from a soft. Or at least not yet. Though that would be a cool power.
|
|
|
Post by jamesmcmurray on Aug 2, 2007 14:34:18 GMT -5
Helicopter should probably be an object, and that power on a permanent card seems to be too much. Maybe either
Helicopter You may make a hard exertion on your turn. If you do, you may play one basic attack as a ranged attack (or perhaps even all basic attacks that turn as ranged, although that could have weird synergy with the Rapier). If helicopter leaves play lose 3 ability (didn't she get all sorts of messed up when it crashed?)
|
|
|
Post by Thorr on Aug 3, 2007 7:04:41 GMT -5
You can pull cards out of a soft exertion if the card gives you permission to do so. I would modify helicopter to be a little more specific though -
Twin Engine Helicopter Play this card in place of a special attack. Make a Soft Exertion. You may play all basic Attacks found in that exertion as Ranged Attacks. These attacks do 1 point of damage.
This wording would make it an event (like the old disarm). The first line could be changed slightly for Object or Situation use instead.
My point in saying to play it in place of a "special attack" is that it forces the player to use it in a full attack slot and not a limited additional slot such as a second attack from a Rapier or similar. Limiting the damage to 1 point per attack also makes it in line with the old Pistol cards. It would help balance the card.
|
|
|
Post by Tim Small on Aug 3, 2007 16:52:50 GMT -5
Here is the card then: Twin Engine HelicopterKyala OBJECT Instead of playing any attack on your turn, you may make a Hard Exertion, you may play all basic Attacks found as Ranged Attacks that do one damage each. If this card leaves play, you lose two Ability
|
|