kaiser
Ancient Immortal
Posts: 411
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Post by kaiser on Jul 3, 2007 16:36:35 GMT -5
I wonder if any of them are 2e only for Ramirez
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zarth2k
Elder Immortal
"So lure him outside and take his head. Problem solved."
Posts: 265
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Post by zarth2k on Jul 4, 2007 7:16:53 GMT -5
How is Ramirez over powered? True he has some nifty abilities but I do not believe Duncan, Grayson, or Hugh Fitzcairn will have any problem with him. In fact any imortal or deck that does not rely on dodges or the persona abilitie will have very little problems in my oppinion. Slan on the other hand is screwed. BUt hey ever imortal has his antithesis. Dude! Think about what you just said for just one second... As long as they don't rely on dodges or their persona powers? Ok...so as long as we don't make use of other personas strengths, we will be able to beat Ramirez? Who by the way will still be able to use any of your non master cards he wants for deck construction (Teacher of Many, and Darius) and he will be able to use your own power against you. (We Are Brothers!) And just in case you thought you would set up an Unblockable/ Undogable strategy He has Alertness as a situation. Oh yeah... That will work real well. I think that in the hands of an experienced Highlander player Ramirez is going to be absolutely sick in either addition. And what about future editions by the way? How does LM make new and interesting personas for tournament play when every one is playing block reliant decks that cant rely on their persona abilities just to deal with the 3 or 4 Ramirez decks they are sure to run into in every tournament? Ramirez will limit our choices down to what stat do you want to emphasize. Honestly I can see why LM isn't allowing generic immortals this time around. After the release of Ramirez, they will ALL be generic. I will openly state that I HAVE NOT taken into account the use of quickenings on the game. I haven't taken them into account because frankly I have always hated the idea of quickenings as they are used in the game. Each persona is balanced in regards to their specific powers adding on 2 or three other abilities just makes it that much easier to break the game system. Also, you are making the exact deck that just won a tournament just that much more powerful. That just doesn't make sense to me when you're trying to keep people coming back and encouraging competition. I think every card in the game should be readily available in packs to keep every thing on an even playing field. But then, these are just my opinions. You of course will have your own that are every bit as valid, and I would welcome hearing your rebuttals.
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Post by RusselMerchant on Jul 4, 2007 10:26:48 GMT -5
Well I think it is rather bold of either of us to make any assumption of strengths or weaknessess in imortals if they have not been released yet. Sure we have seen the cards for that imortal but not all the generic cards or the other imortals.
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zarth2k
Elder Immortal
"So lure him outside and take his head. Problem solved."
Posts: 265
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Post by zarth2k on Jul 4, 2007 23:38:29 GMT -5
Well I think it is rather bold of either of us to make any assumption of strengths or weaknessess in imortals if they have not been released yet. Sure we have seen the cards for that imortal but not all the generic cards or the other imortals. Bold? Eh... I'm assuming by some of your other post that not only are you an experienced Highlander Player, but an experienced ccg player in general. I know I've been playing these games for longer than I care to contemplate. An experienced General doesn't have to keep wondering if his horse drawn calvary is going to show up to save the day, once he sees his opponent driving his mechanized forces onto the field. He knows that he is over matched and his incoming forces will simply be fodder for the enemy. I can scarcely imagine anything short of a nemesis card that would be able to short circuit the power advantage Ramirez has at 1st glance. Generic cards will add equally to Ramirez's power as well, and I have seen no suggestion from the other spoilers that any other immortal is going to have something that will compete with his insane mix of cards. Could I be wrong? Sure, it happens all the time. But I don't think so. Either way, we should know in the next month or so. I hope...
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kaiser
Ancient Immortal
Posts: 411
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Post by kaiser on Jul 5, 2007 11:21:10 GMT -5
I believe that the biggest portion of Ramirez scariness is if you dont prepare for him. His nastiest items are situations and those are just things to focus. Nothing he has truly frightens me all that much, but I do have a high respect for him.
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gabe
Elder Immortal
"I will not forget this..."
Posts: 280
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Post by gabe on Jul 5, 2007 15:49:59 GMT -5
...so, back to the topic. I just saw Highlander:SFV... Holy Crap...I thought it was fantastic and I loved the quickenings in that anime. You sure can get away with a lot more special effects in a cartoon than you can with live action. I loved it and hope they decide to do an anime series based on Colin... I thought the Druid spirit was cool. -Gabe-
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Post by jamesmcmurray on Jul 5, 2007 16:00:00 GMT -5
Colon MacLeod <Stats Here>
You may go all broody and emo to play a Holy Ground from your discard. If you do so, you are incapable of attacking your opponent for three hundred years.
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Post by prowler7 on Jul 5, 2007 18:43:21 GMT -5
Colon MacLeod <Stats Here> You may go all broody and emo to play a Holy Ground from your discard. If you do so, you are incapable of attacking your opponent for three hundred years. For Colon MacLeod, shouldnt his ability be - Once during your turn you may "pull a card out of your colon" by quickly searching through your Endurance for any one card and put that card either into play or into your hand.
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Post by jamesmcmurray on Jul 6, 2007 11:08:34 GMT -5
That's how they spelled it on the version I've seen. They still pronounced it Colin. Everything I've seen online for it (in my brief search) shows it as Colin, so maybe they made a second run when they found out what their typo meant in English?
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gabe
Elder Immortal
"I will not forget this..."
Posts: 280
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Post by gabe on Jul 6, 2007 11:46:11 GMT -5
Colin MacLeod: 5 6 4 5 6 4 Whenever you play a "Clan Macleod" card, you may immediately draw to replace it. You may make a hard exertion to play an event that prevents damage or avoids attacks, from your discard pile or endurance. (Colin not only got lucky with landing on holy ground, he also had the barbarians help him at the fall of Rome and he fell out of the window of the golden tower. Perhaps these could be reserved cards for him that avoid attacks?)Marcus Octavius: 6 7 6 3 5 4 Your hand size is increased by one for each ally you have in play. You may make a hard exertion during your turn, to make your opponent lose one attack and discard a dodge. (The first part of his ability is because he commanded troops throughout the movie. The second part explains how he continued to hit Colin, with no retaliation) Malik (The chainsaw guy) 5 4 7 7 3 4 Whenever your opponent blocks one of your power blows, you may immediately make a soft exertion. For each in that exertion, your opponent must discard a card from his endurance. (He is strong, plain and simple... but with the "chainsaw hilt" for the Great Sword, this could be nasty. )Japanese Girl (Need Name also) Sunetra 4 6 4 4 6 5 Lean and Mean cards you own, count as having but do not count against deck construction limits. You may make a hard exertion to make an attack undodgeable, this attack may not be a power blow. (The first part of her ability will encourage players to use her in lean and mean, which she was... and the second part explains how she was able to hit people with those spikes so easily)
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Post by zuhzuhzuh on Jul 6, 2007 12:49:21 GMT -5
And just in case you thought you would set up an Unblockable/ Undogable strategy He has Alertness as a situation. Pretty sure his Alertness is an Edge. The 'S' in the Spoiler just signaled that it is Signature.
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zarth2k
Elder Immortal
"So lure him outside and take his head. Problem solved."
Posts: 265
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Post by zarth2k on Jul 7, 2007 13:38:42 GMT -5
And just in case you thought you would set up an Unblockable/ Undogable strategy He has Alertness as a situation. Pretty sure his Alertness is an Edge. The 'S' in the Spoiler just signaled that it is Signature. I just took a second look, and your right. It is indeed an edge. So while being very nice, it's not as sickley powerfull as I 1st thought. Ofcourse he still has plenty of other cards that are so...
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Post by abshock on Jul 30, 2007 17:41:56 GMT -5
FYI, the movie is going to be on Sci-Fi channel tonight at 10 central time
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Post by Tim Small on Jul 31, 2007 15:04:58 GMT -5
Colin MacLeod: 5 6 4 5 6 4 Whenever you play a "Clan Macleod" card, you may immediately draw to replace it. You may make a hard exertion to play an event that prevents damage or avoids attacks, from your discard pile or endurance. (Colin not only got lucky with landing on holy ground, he also had the barbarians help him at the fall of Rome and he fell out of the window of the golden tower. Perhaps these could be reserved cards for him that avoid attacks?)Marcus Octavius: 6 7 6 3 5 4 Your hand size is increased by one for each ally you have in play. You may make a hard exertion during your turn, to make your opponent lose one attack and discard a dodge. (The first part of his ability is because he commanded troops throughout the movie. The second part explains how he continued to hit Colin, with no retaliation) Malik (The chainsaw guy) 5 4 7 7 3 4 Whenever your opponent blocks one of your power blows, you may immediately make a soft exertion. For each in that exertion, your opponent must discard a card from his endurance. (He is strong, plain and simple... but with the "chainsaw hilt" for the Great Sword, this could be nasty. )Japanese Girl (Need Name also) Sunetra 4 6 4 4 6 5 Lean and Mean cards you own, count as having but do not count against deck construction limits. You may make a hard exertion to make an attack undodgeable, this attack may not be a power blow. (The first part of her ability will encourage players to use her in lean and mean, which she was... and the second part explains how she was able to hit people with those spikes so easily)OHHHH I like these.
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Post by Tim Small on Jul 31, 2007 15:07:12 GMT -5
I was thinking of something along this line:
Kyala (the japanese girl) M 4 A 8 S 5 T 4 E 3 R 5 If you remove an Ally from play, remove it from the game.
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