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Post by Brent Bailey on Dec 12, 2006 0:26:08 GMT -5
I will realease only one more card before the set is offically out.
but here is two.
Internal Bleeding
Kris
R2 | 1 - Strength
You may only play this card if you played a successful attack last turn. Your opponent is Prone. If this card is removed from play, your opponent regains their feet. Remove this card from play if your opponent successfully regains their feet.
Master's Attack
Slan Quince
R2 | 2 - Strength
When you play this attack, you may make Hard Exertion. If you do, this attack does an additional point of damage for each (STRENGTH) in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow.
Wanna beg for more?
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Post by prowler7 on Dec 12, 2006 6:14:27 GMT -5
Internal BleedingKris R2 | 1 - Strength You may only play this card if you played a successful attack last turn. Your opponent is Prone. If this card is removed from play, your opponent regains their feet. Remove this card from play if your opponent successfully regains their feet.
Is this a wound card?
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Post by clique84 on Dec 12, 2006 9:04:36 GMT -5
Yes, I want to beg for more... What card types are they? Is Internal Bleeding a Situation? What about the grid/location/color on Slan's Master's Attack?
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Post by Tim Small on Dec 12, 2006 10:20:34 GMT -5
let me fix that
Internal Bleeding is a Situation
Master's Attack is a Middle Center Attack
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Post by jamesmcmurray on Dec 12, 2006 10:41:10 GMT -5
Master's Attack is a Middle Center Attack Special or normal? Nice cards by the way. Both look really nasty.
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Post by Tim Small on Dec 12, 2006 10:56:36 GMT -5
It's a Special Attack
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Post by prowler7 on Dec 12, 2006 16:45:01 GMT -5
Internal Bleeding is a Situation Let me thank you now for NOT bringing back the Wounds we playtested "back in the day". I think the whole idea of a seperate deck and seperate effects to keep track of made the game too unmanagable.
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Post by Tim Small on Dec 12, 2006 18:23:53 GMT -5
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Post by prowler7 on Dec 12, 2006 18:46:22 GMT -5
Heya!
Not as they were. The seperate deck and all that. The cards themselves were cool, and in the game as Events or Situations they are fine, it was the whole seperate deck that irked me.
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Post by Tim Small on Dec 12, 2006 18:52:57 GMT -5
I didn't like that they were only going to release like five wound cards...that would have been horrid.
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Post by silas73 on Dec 12, 2006 19:43:12 GMT -5
I liked the wound idea. perhaps instead have situations like the one above or ones that enter play and you discard to trigger an effect if a specific type of attack you play is successful.
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Post by prowler7 on Dec 12, 2006 19:48:50 GMT -5
Heya!
Yeah, considering there were only 15 wounds we playtested, you are right, only about 5 or 6 may have made it to the release.
Since you are a big man in the company now, I have a complaint that we always had as playtesters, and maybe you can do something about it. (especially since you did some playtesting yourself) :
The company would give us all these cards to test, and most WOULD get tested and feedback given. By the time the set came out, we would see 75% of the cards were ones we NEVER playtested (and were usually the broken cards). However you guys are doing playtesting now, could you make sure that whatever cards see print HAVE been playtested and werent just thrown in at the last minute?
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Post by jamesmcmurray on Dec 12, 2006 21:05:46 GMT -5
And sign my group up as playtesters if it's not too late.
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Post by ImmortalJedi on Dec 12, 2006 22:17:02 GMT -5
Wounds sounded interesting, but were there ever any final decisions made about them? Last I heard they were going to be either a side-deck or cards with a different back?
The 2 new cards sound GOOD! ...but no more until the set!?!?! I have to wait 3 more days!?!?! It will feel like forever, even for an immortal!
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