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Post by jamesmcmurray on Dec 29, 2006 1:53:54 GMT -5
And one more before I wander off to bed.
Hugh Fitzcairn Hugh +1
Attacks 9 Basics (-LL, -UL, -UR, +3 LR) 5 Lunge
Defenses 6 Basics 5 Evade 1 Master Block (that's all I own)
Situations 2 Scalper 3 Darius 1 Duncan (I'd drop a Darius to add another if I had it) 1 Who (all I own)
Plots 1 The Hunters (all I own)
Events 2 Master's Wit 5 Combination 4 Trip 2 Police 1 Misfortune
Locations 3 Irish Pub
Edges 2 Alertness (Block)
Attacks: The Agility attacks are crystalled out to make room for trips and dodges. They're replaced with Lower Rights because it's an empathy gem and so it combines well with Combination.
Defenses: Standard blocks and dodges.
Situations: Most of them are just there to put Empathy on the table, although Darius and Duncan are certainly useful. The Stalker could probably be something else, but would help to mess with other ally decks like Duncan and the mirror match.
Locations: Irish Pub all the way. It's another Empathy in play for Combination and helps him to heal as well. Trips are there to recycle Master's Wit and Combinations/Lunges.
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Post by clique84 on Dec 29, 2006 8:42:17 GMT -5
Won't the Scalper remove your own allies if your opponent runs out of allies to munch? I'd only run him in a no-ally deck.
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Post by jamesmcmurray on Dec 29, 2006 13:07:16 GMT -5
He can kill himself once the opponent has run out of allies.
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lang
Master
[M:5]
Posts: 143
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Post by lang on Jan 11, 2007 18:02:44 GMT -5
Yup thats why Scalper is so mean .
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Post by jamesmcmurray on Jan 11, 2007 18:36:25 GMT -5
He's also useful for Hugh and his "Who?", as Hugh can ignore him until his opponent plays an ally, and he'll count as an in play for Combination.
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