Post by prowler7 on Jan 22, 2017 9:29:01 GMT -5
URSA LEAN & MEAN
Ursa
+1/MCBC
Hunter (Palin Wolf)
Katana (generic)
Quickening - Extra Exertion
Quickening - Block Unblockables
9 Basic Attacks
2 Choke (GVU059)
6 Basic Blocks
1 Guard (Upper Generic)
1 Dachi
1 Evade (Generic)
1 Distract (Generic)
4 Lean & Mean (Put Bottom of Discard on bottom of Endurance)
2 Lean & Mean (Draw)
6 Satellite
2 Hunter (Disarm 2 Strength gems)
1 Alertness (Super Block)
1 Divine Intervention (Event Remove from the game)
1 Test of Strength (Loser Discards All Defenses)
2 Alertness (Block)
1 Insightful Planning (Special Cards)
1 Foiled/Investigation
1 ATLPYL/Misfortune
1 Focus/Police
The deck has some obvious holes, but with Lean & Mean I decided I would pick what deck strategy was going to beat me and just roll the dice that it wouldnt show up. Luckily, I guessed correctly. The key to this deck is to make at LEAST 1 Exertion every turn. Depending on what your opponent is doing, it may not be advantageous to make a lot of Power Blows, so I mostly used Palin Wolf every turn to make Hidden Attacks. This deck REALLY isnt meant to hit your opponent with attacks, but to keep them on the defensive while you shrink their Hand Size and tread water until End Game. As Ursa you have a big advantage in this format because you should NOT ever take Ability Loss from Exhaustion. Keep shrinking your opponents Hand Size and then in End Game they will have taken at least 5 points for Exhaustion, meaning now the number of cards they have to work with is shrinking faster than yours. Here is where Ursa starts hitting his opponent as their defenses dry up.
The Choke seems counter productive, but if you time it right, you can create a pile of cards under Choke and wait until your opponent Exhausts before you Draw a card, hence ensuring those cards are your opponents new Discard Pile. Also, the attack itself scares your opponent and can be used to draw out a dodge. The Hunter Disarm is more of a nuisance than anything, but can be very useful if your opponent is playing the new 2 Handed Broadsword.
If you are a gambler, you could replace the Alertness with Really? and/or location control. I didnt want to count on the Quickening to act as an Alertness, and in hindsight may have used a different Quickening if I played this deck again.
Ursa
+1/MCBC
Hunter (Palin Wolf)
Katana (generic)
Quickening - Extra Exertion
Quickening - Block Unblockables
9 Basic Attacks
2 Choke (GVU059)
6 Basic Blocks
1 Guard (Upper Generic)
1 Dachi
1 Evade (Generic)
1 Distract (Generic)
4 Lean & Mean (Put Bottom of Discard on bottom of Endurance)
2 Lean & Mean (Draw)
6 Satellite
2 Hunter (Disarm 2 Strength gems)
1 Alertness (Super Block)
1 Divine Intervention (Event Remove from the game)
1 Test of Strength (Loser Discards All Defenses)
2 Alertness (Block)
1 Insightful Planning (Special Cards)
1 Foiled/Investigation
1 ATLPYL/Misfortune
1 Focus/Police
The deck has some obvious holes, but with Lean & Mean I decided I would pick what deck strategy was going to beat me and just roll the dice that it wouldnt show up. Luckily, I guessed correctly. The key to this deck is to make at LEAST 1 Exertion every turn. Depending on what your opponent is doing, it may not be advantageous to make a lot of Power Blows, so I mostly used Palin Wolf every turn to make Hidden Attacks. This deck REALLY isnt meant to hit your opponent with attacks, but to keep them on the defensive while you shrink their Hand Size and tread water until End Game. As Ursa you have a big advantage in this format because you should NOT ever take Ability Loss from Exhaustion. Keep shrinking your opponents Hand Size and then in End Game they will have taken at least 5 points for Exhaustion, meaning now the number of cards they have to work with is shrinking faster than yours. Here is where Ursa starts hitting his opponent as their defenses dry up.
The Choke seems counter productive, but if you time it right, you can create a pile of cards under Choke and wait until your opponent Exhausts before you Draw a card, hence ensuring those cards are your opponents new Discard Pile. Also, the attack itself scares your opponent and can be used to draw out a dodge. The Hunter Disarm is more of a nuisance than anything, but can be very useful if your opponent is playing the new 2 Handed Broadsword.
If you are a gambler, you could replace the Alertness with Really? and/or location control. I didnt want to count on the Quickening to act as an Alertness, and in hindsight may have used a different Quickening if I played this deck again.