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Post by belarias on Apr 30, 2007 15:24:20 GMT -5
I have some firends that want to play highlander in a multiplayer form, so i'm attempting to develop a method to do so. I would like our guys' help in saying whats wrong with it.
It is sadly 2-on-2 to be fair, though it can be done 2-on-1 of someone is daring
Starts you you have a Partner and an icon that you pass back and forth to symbolize the person who is "Tagged in"
To start everyone does that soft exertion thing winner between the Partners goes first and winers between the pairs go first (same exertion)
Example: Team A Duncan gets 3 of his call Zach gets 1 of his call and Team B Slan gets 2 of his call and Hugh gets 0 cause he didnt shuffle well; Slan and Duncan start out tagged in and Duncan goes first.
Normal game until the draw/discard phase, in which after you draw up or discard down, you MAY tag your partner to fight.
During thier Sweep phase you remove all your sweepable cards and they continue.
All of your cards only affect you with the exception of locations.
Locations affect EVERYONE even if the owner is not "Tagged in"
Unless you are "Tagged in" and you are the active player you may not play any cards, nor can you use any abilities on your cards. (i.e. Different Vintage, Tessa, Forgery)
Now during your Partners Draw/Discard phase while they are "Tagged in" you MAY discard 2 cards to draw 1
Game goes until only one team is left
What do you think? How can I improve it? and What are potential problems?
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Post by spacewolf on Apr 30, 2007 16:01:36 GMT -5
for starters, to improve it special cards could be used, things such as
"friendly competition" EVENT-play only if you are the active player, at the end of your turn you become the inactive player.
and
"he's mine" EVENT play only if you are the innactive player and only during his discard and draw step. At the end of his turn you become the active player, and your partner becomes the innactive player. This card breaks the you can only play cards on your own turn rule.
and
"Rules were meant to be broken" Block-play only if you are the inactive player, and only during your partners defense phase, chose a square on the attack grid. Any attack completely covered by that square is blocked, you become active player at the end of this turn. This card disregards the "you can only play cards on your turn" rule.
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Post by jamesmcmurray on Apr 30, 2007 17:18:42 GMT -5
First edition had multiplayer rules and cards designed only for multiplayer. I tried to find the rules online but couldn't. Perhaps someone with a better memory than me can give us a summary or a link.
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Post by chrondeath on Apr 30, 2007 19:53:30 GMT -5
First edition had multiplayer rules and cards designed only for multiplayer. I tried to find the rules online but couldn't. Perhaps someone with a better memory than me can give us a summary or a link. First edition multiplayer as I learned it was pretty bad. Any number of players, worked for free-for-all. On your turn, you could play a special card, exert, or choose to encounter another immortal. No attacking or blocking. If you encountered another immortal, you started a mini-game of Highlander with the opposing immortal, in which you could attack and block as normal, but neither player drew up at the end of the turn. You could break away from the minigame by exerting to escape (although I think there was a catch to this, some way that the opponent could prevent you from escaping). After the minigame, the "outer" turn sequence continued....I don't remember if both players drew up, or just the active player at the end of his outer turn. As I recall, Nefertiri broke it completely.
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Post by jamesmcmurray on Apr 30, 2007 19:59:35 GMT -5
We liked it. the only problem (or at least the biggest problem) was that whatever players weren't in an encounter just sat there and watched the minigame play out.
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Post by pseudosoldier on Apr 30, 2007 20:16:02 GMT -5
For the tag-team variation, I'd check Comic Images WWE Raw Deal card game for rules of the same sort of format (2-on-2 tag-team games). There are some minor variations from them that you could throw in, possibly.
I've only played the "official" multiplayer rules with three players, and it tended to favor the player who wasn't involved in the first combat. Of course, we were also playing Series Edition sealed decks for the MP game.
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Post by spacewolf on Apr 30, 2007 23:29:22 GMT -5
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Post by belarias on May 1, 2007 10:55:54 GMT -5
Sweet... i didnt think id get this much feedback for this, checking out the link now
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