Type One Rulebook Updates
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Post by headswillroll on Jan 30, 2009 14:07:18 GMT -5
This is where any Type One rulebook Updates can be found. We are currently working on a few and will add them in due time.
Reminder: any updates made to the rules will have a three week induction period to allow all players to absorb and apply the information.
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Post by headswillroll on Jan 31, 2009 17:16:09 GMT -5
Official Ruling/Errata as of 1/30/2009
Alright, the decision has been reached, to much dismay and grumbling from our bosses at our primary jobs. The Design Team as a whole has agreed to add the following change to Holy Ground (HSFV-096). This is based on the concerns of the many, and will retain the precedent concerning Holy Ground in the past. ------------------------------------------------------------------------------------
Holy Ground 3
Event Avoid all attacks this turn. Skip your Attack phase. Remove the top three cards of your endurance from the game.
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Daijin
Elder Immortal
Posts: 296
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Post by Daijin on Feb 4, 2009 9:47:17 GMT -5
Oh, I have a suggestion: for the Type One and Type Two Rulebook update threads, they should be stickied so that they're always on the first page and easy to find!
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Post by headswillroll on Feb 4, 2009 16:56:30 GMT -5
That would be something that Thorr would have to do. A very good suggestion though.
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Post by Thorr on Feb 4, 2009 18:01:07 GMT -5
Um.. It's already stickied...
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Daijin
Elder Immortal
Posts: 296
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Post by Daijin on Feb 4, 2009 18:41:38 GMT -5
When I looked at it when I made the suggestion, it wasn't stickied; same for the Type Two Rulebook Update thread.
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Post by headswillroll on Feb 27, 2009 9:35:19 GMT -5
These rules are official as of 2-23-2009.
Added to the Illusions entry: Illusions are swept from play each turn.
Added to the Reserved or Signature Symbol entry: Signature cards CANNOT be included in your deck by any means unless your Persona matches the name or Group name in the card subtitle.
Standing Defenses: Standing defenses are a type of card that remains in play and affects the game until they are removed by a card or effect. These cards state that they are a standing defense. You may play standing defenses during your Defense or Attack Phase, even if you have not been attacked. Once per turn, during your May Do/Must Do Phase, you may discard from play, one standing defense that you have in play that has a Hand Icon on it. Example: Katana- Two Handed Stance. Standing Defenses without a Hand Icon must be removed from play by other means, and cannot be removed at will unless it has a "discard to use" ability in the text.
Removed from the Special Attacks and Edge cards under "Other Game Aspects" entry: Edge cards cannot be played in conjunction with Special Attacks.
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Daijin
Elder Immortal
Posts: 296
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Post by Daijin on Feb 27, 2009 9:40:24 GMT -5
The Edge card thing is also in listed in the Edge cards entry; so ignore that too, everyone!
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Post by headswillroll on Feb 27, 2009 10:00:58 GMT -5
Modified. Thanks Daijin.
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Post by headswillroll on Mar 3, 2009 15:54:56 GMT -5
These rules are official as of 03-03-2009
FAQ Section TS1-037 - Your allies are considered Hunters whether they be in the Endurance/Discard/Hand or removed from the game. ----------------------------------------------------------------------- Persona Powers that only happen once per turn- Mako - During Your MD/MD phase, you may discard a special card to draw a card. Gallen - You may play an additional attack each turn if that attack is a Dirty Trick. Marcus - During your MD/MD phase, you may draw a card for each Object:Ally you have in play. Corda - During your MD/MD phase, you may draw a card. ---------------------------------------------------------------------- Cards that are Special Attack/ Block are considered both when being targeted by any effect relating to attacks or blocks. ---------------------------------------------------------------------- If I am playing with the Katana WoC and played a guard to defend, can I drop it and attack to those areas? If you are able to attack to areas you just blocked, you may drop the guard you just defended with and attack to those areas. Errata Section HSFV- 179 Break Weapon Gladius Play in conjunction with a card with Disarm in the title. If your opponent is successfully disarmed, their weapon is broken. HSVF -052 Vengence R4 Colin Macleod Event You may play this card if your opponent removed one of your allies from play during their last turn. Play in conjunction with a non-special attack. That attack cannot be blocked or dodged. Other Game Aspects Section Guard: A Guard allows you to block a large grid area, and unlike a normal block or dodge, does not need to be swept during your Sweep Phase. You can leave it in play and block with it again next turn! A Guard is still a block. If you make your Guard a Power Block, it is only a Power Block for that turn. While you have a Guard in play, you cannot attack to the areas covered by the Guard. You must remove your Guard from play in order to play a new defense, or attack to those areas. Remember, as with other blocks, if you just blocked with your Guard, you may only attack to areas not covered by that Guard. As a Standing Defense, you do not need to defend an attack to put a Guard into play , but may put into play only 1 unprovoked Guard per turn, only during your Defense Phase. Tournament Rules Standard Constructed – This follows the standard rules for deck construction. All cards are legal except for the following – Face Of Death, The Eyes Have It (plot), Zeist, The Curse (InGame), the misprinted Duncan +1 Premium (Duncan Collection) and the DuncanQuickening (Duncan Collection), Season Six (1ed / Event:Plot?).
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Post by headswillroll on Mar 3, 2009 16:06:53 GMT -5
Don't forget the three week induction period to allow everyone to read, absorb, and apply any changes.
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Post by headswillroll on May 9, 2009 8:53:16 GMT -5
Official Rules Update as of 05/09/2009
Other Game Aspects:
Ranged Attacks: Ranged Attacks are Special Attacks and you cannot play a block to defend against them unless an effect (example: Shield WoC ability)allows you to do so. You may play Ranged Attacks even if disarmed. You may not Back Away from Ranged Attacks unless a card or effect specifically allows you to, or you have a card or effect in play that allows you to ignore the text on the Back Away.
Triggering Effects: Effects that are triggered by damage must be a minimum of one damage.
Persona Abilities with Deck Construction: When using a persona that allows more than the 6 of any card, it supersedes the 6 of any unique card rule found in the Deck Construction section. For example, Ramirez can include 12 slashes. You may have 12 of any slash so long as the Slash does not have a restriction number on the card. If it does, you must adhere to the restriction number on the card. This also applies to Anthony Galen, Xavier St. Cloud, as well as any persona with a like ability.
Considered Disarmed/Considered Weapon Broken: If a card or effect states that you are considered to be disarmed or that your weapon is considered to be broken, that state remains only as long as that card or the card stating the effect is in play. While under this effect, you cannot regain your weapon. When this card or effect leaves play or is nullified / ignored, you immediately regain your weapon or your weapon is no longer broken, you do not need to regain your weapon. Considered Prone: If a card or effect states that you are considered to be Prone, that state remains as long as the card or the card stating the effect is in play. While under this effect, you cannot regain your feet. When this card or effect leaves play or is nullified / ignored, you immediately regain your feet, you do not need to regain your feet.
Pre Game Cards That Allow You To Include Cards: When a non-Weapon of Choice pregame card states that the persona can include certain cards in their deck they may not normally be able to, they may use these cards normally. This does not apply to cards like Darius, Teacher of Many, Benefit of Experience, etc... , which specifically state that they must be played at the time the card is played or brought into play.
Removing Cards from the Game: If a pre-game card allowing you to add cards to your endurance is removed, the added card or cards are not removed.
Watcher and Hunter PreGame: If you wish to include Watcher or Hunter cards in your deck, you must include the appropriate PreGame card. You may include either 1 Watcher or 1 Hunter PreGame, you cannot use both, and may only have 1 of either in your PreGame. Cards or effects which allow you to include cards not normally allowed in your deck cannot be used for Watcher or Hunter cards. If the Watcher or Hunter pregame is removed from the game, you may still play the Watcher or Hunter cards included in your deck normally.
FAQ:
Kern’s 2ed Persona Ability Clarification: If you play a special card during your turn, you cannot exert for an attack during that turn.
Ranged Attacks That Have Hand Icons: Whether printed on the card or not, these cards are the only ranged attacks with Hand Icons. Type One: All Pistols / Kronos’ Thrown Dagger / Improvised Weapon (Baseball Picture), Grayson’s Thrown Dagger/ Nick Wolf's Berreta Special / Paul Kinman's 9MM / Xavier's Gas Cannister / Kern's Musket / Corda and Reno's Equalizer / Corda and Reno's The Equalizer
Persona Powers that only happen once per turn:
Mako - During Your MD/MD phase, you may discard a special card to draw a card. Gallen - You may play an additional attack each turn if that attack is a Dirty Trick. Marcus - During your MD/MD phase, you may draw a card for each Object: Ally you have in play. Corda - During your MD/MD phase, you may draw a card. Methos – During your May Do/Must Do phase, you may discard up to two cards to draw a card for each card discarded in this way. Garrick – During your May Do/Must Do phase, you may put one illusion from your hand on top of your endurance.
Errata:
Divine Intervention (1st Edition) Event You may only play this card if your opponent has a pre-game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game.
Protected Resources (HSFV-134) 2 Situation You may ignore any effect by your opponent that would force you to discard cards from your hand or off the top of your endurance. Your opponent cannot discard cards from your hand or your endurance. This card has no effect towards paying a cost to play a card(s).
Fast Talk (1st Edition) R2 Hugh Fitzcairn Event Your opponent may not play any attacks, defenses, or Special Cards from their hand next turn.
Hunter (HS2-097) 2 Situation While this card is in play, your opponent is considered prone.
Unlimited Resources R2 Grayson Edge Play in conjunction with a Risk Management situation. You may play an additional Risk Management this turn.
Guardian (HS3-140) S2 Kenny Ross Situation: Immortal Ally You may discard this Guardian from play to reshuffle your Discard into your Endurance. If you do, remove this card from the game. You may have multiple Guardians in play.
Middle Left Attack (HS3-233) Broad-Bladed Spear Basic Attack 000 X00 000 This attack does an additional point of damage. If your opponent played a power blow last turn, you may make your first attack this turn hidden. You may make a hard exertion to make this attack a power blow.
Middle Right Attack (HS3-234) Broad-Bladed Spear Basic Attack OOO OOX OOO This attack does an additional point of damage. If your opponent played a power blow last turn, you may make your first attack this turn hidden. You may make a hard exertion to make this attack a power blow.
Slash (HS3-245) Mongolian Broadsword Attack OOX OOX OOX If this attack is played from under the Mongolian Broadsword Weapon of Choice, it may be played as an additional attack. This attack cannot be a power blow.
Slash (HS3-246) Mongolian Broadsword Attack XOO XOO XOO If this attack is played from under the Mongolian Broadsword Weapon of Choice, it may be played as an additional attack. This attack cannot be a power blow.
Removed from the Rules:
FAQ:
Include and Use - The ability to include a card not normally allowed to you during Deck Construction does not include being able to play the card. You must also have the ability to use the card to be able to play it or put it into play.
Errata:
Anthony Galen Persona - You may include and use up to 12 Dirty Tricks in your deck. You may play an additional attack each turn if that attack is a Dirty Trick.
Xavier Persona - You may include and use up to twice the restriction of any Plots in your deck. Once per turn you may discard a Plot from your hand to search your Endurance or Discard for a Plot with the same title and put it in your hand.
Ramirez Persona - You may include and use up to 12 Slashes in your deck. If you only play one attack during your turn, your opponent must discard a Dodge to play a Dodge from their hand.
Other Game Aspects:
Removing Cards from the Game: If a card allowing you to add cards to your Endurance is removed, the added card or cards must also be removed. If a card forces you to remove cards from the game, first search your discard pile, then your Endurance, then your hand, and finally cards you have in play to find the card that must be removed. [/color]
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Post by headswillroll on May 18, 2009 4:47:03 GMT -5
Official Update as of 05-18-2009
Other Game Aspects Section
When To Roll To Rearm Or To Get Up: When you become Disarmed or Prone during your turn, you may not roll to become rearmed or un-prone until the beginning of your next turn.
Beginning The Game Section
When beginning the game, all pregame cards and cards that you are allowed to begin the game with are revealed at the same time by both players prior to the die rolls to see who will go first.
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Post by headswillroll on Jun 9, 2009 17:31:39 GMT -5
Official update as of 06-09-2009
Card Errata Section
HTG-237 (no longer bugged) Extra Shot Corda and Reno Event You may play an additional attack this turn. If playing with both Corda and Reno Personas, you may switch hands.
HTG-245 Teamwork (R) (no longer bugged) Corda and Reno Event You may only play this card if you are using both Corda and Reno Personas. You may exchange up to three cards between each hand. You may play another special card this turn.
HTG-246 Trip (no longer bugged) Corda and Reno Event Remove all standing defenses your opponent has in play. If playing with both Corda and Reno Personas, you may switch hands.
HTG-241 Outnumber (R1) (no longer bugged) Corda and Reno Event You may only play this card if you are using both Corda and Reno Personas. Your opponent must discard one special card from their hand. If they do not, they must discard the top five cards of their endurance. You may play another special card this turn. If this card is in play during your sweep phase, you may return it to your hand.
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Post by headswillroll on Jul 2, 2009 5:16:48 GMT -5
These entries are added to the Rulebook as of 07-01-2009.
FAQ Section:
Considered Versus Actually: If you are Considered Prone or Considered Disarmed, you are not subject to effects by cards or abilities that are triggered by being Prone or Disarmed. Similarly, if you are no longer under the effect of being Considered Prone or Considered Disarmed, you are not subject to effects by cards or abilities that are triggered by no longer being Prone or Disarmed.
HS3-180 They Also Serve: Unless your opponent ignores/nullifies/removes They Also Serve from play, they may not have more than one Sit/Obj/Plot/Loc in play, and may not play one to switch out the one they do have in play. The text is the way it is due to the fact that people will ignore/nullify this card, and what happens when the effects become active again.
These are clarifications of existing rules or cards, and so are not subject to the three week induction period.
HWR and Prowler
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