|
Post by Thorr on Feb 27, 2009 11:09:34 GMT -5
Wait a minute... Does this mean that Special attacks can now be modified by Edge cards? Namely, if I have an Edge that makes my attack Unblockable, I can play it with a Kurgan MHS? Isn't this exactly what the original rule was supposed to avoid? (I fully support non-modifying edge cards, but not sure I can get behind ones that modify.) I find 3 troublesome cards.. one of them makes all your attacks hidden. This would presumably be overruled by the Special Attack rule saying they can't be made hidden. One of them makes it a Power Blow. This would probably be overriden by the fact that SA cannot be made into a Power Blow. The last one is Generic Master's Headshot. This one would probably be overriden the same way, but would work on Attacks that CAN be made a Headshot. (such as Grayson - Stalk) So..... If this change is for 2E only, then it can probably work (so long as all future modifier cards specify Non-special attacks.) But if this spreads to Type 1, then you are going to have issues.
|
|
|
Post by Brent Bailey on Feb 27, 2009 12:08:58 GMT -5
There aren't any Edges that modify an attack to make it unblockable/undodgeable. Lunge and Appel both specifically state Basic Attack, so they wouldn't work anyways. If you can think of a broken combination then we'd rethink this, but there's really nothing deadly or broken in either Type 1 or 2. At least, not that I can think of.
|
|
Daijin
Elder Immortal
Posts: 296
|
Post by Daijin on Feb 27, 2009 12:33:52 GMT -5
The closest thing to that would be Flashing Blade (both Generic and Annie Devlin's). However, I believe Flashing Blade still works with Special Attacks because it doesn't target it specfically but works in general for multiple attacks. Second, it's not broken because it's not making your attacks undodgeable, you just now have to play a dodge for each attack (in Annie's case, her Flashing Blade has you now have to play a block for each attack).
The only thing with Flashing Blade that this rule omission will now allow is that players no longer have to worry about the sequence in which they place the attacks to use it. So deck like the Duncan Machine gun deck that use a slot of Special Attacks to keep on attacking can now simply play Flashing Blade with one of this Special Attacks and not have to worry about fitting in a non-Special into the sequence.
|
|
|
Post by clique84 on Feb 27, 2009 13:58:43 GMT -5
I think he means There Can Be Only One...
|
|
|
Post by headswillroll on Mar 3, 2009 16:01:30 GMT -5
These rules are official as of 03-03-2009
FAQ Section TS1-037 - Your allies are cosidered Hunters whether they be in the Endurance/Discard/Hand or removed from the game. ---------------------------------------------------------------------- Persona Powers that only happen once per turn- Mako - During Your MD/MD phase, you may discard a special card to draw a card. Gallen - You may play an additional attack each turn if that attack is a Dirty Trick. Marcus - During your MD/MD phase, you may draw a card for each Object:Ally you have in play. Corda - During your MD/MD phase, you may draw a card. --------------------------------------------------------------------- Cards that are Special Attack/Block are considered both when being targeted by any effect relating to special attacks, attacks, blocks, or defenses. ---------------------------------------------------------------------- If I am playing with the Katana WoC and played a guard to defend, can I drop it and attack to those areas? If you are able to attack to areas you just blocked, you may drop the guard you just defended with and attack to those areas. Errata Section HSFV- 179 Break Weapon Gladius Play in conjunction with a card with Disarm in the title. If your opponent is successfully disarmed, their weapon is broken. HSVF -052 Vengence R4 Colin Macleod Event You may play this card if your opponent removed one of your allies from play during their last turn. Play in conjunction with a non-special attack. That attack cannot be blocked or dodged. HTG-180 The Kurgan (persona) Your non-ranged attacks do an additional point of damage. During your MD/MD phase, you may discard one (S) from your hand for each location in play to ignore one location in play for the remainder of your turn.
HTG-195 Arms and Tactics (pregame) You may remove this card from the game to add 3 of any attribute to one Attribute or Disarm Check. Other Game Aspects Section Guard: A Guard allows you to block a large grid area, and unlike a normal block or dodge, does not need to be swept during your Sweep Phase. You can leave it in play and block with it again next turn! A Guard is still a block. If you make your Guard a Power Block, it is only a Power Block for that turn. While you have a Guard in play, you cannot attack to the areas covered by the Guard. You must remove your Guard from play in order to play a new defense, or attack to those areas. Remember, as with other blocks, if you just blocked with your Guard, you may only attack to areas not covered by that Guard. As a Standing Defense, you do not need to defend an attack to put a Guard into play , but may put into play only 1 unprovoked Guard per turn, only during your Defense Phase. Attribute Challenge Section: In the event of a tie during an Attribute Challenge, no effects will happen.
|
|
|
Post by headswillroll on Mar 3, 2009 16:05:13 GMT -5
I am putting this reminder in here since it wasn't transferred and I don't want any confusion. All official rules updates take effect in tournament play three weeks from the release. This gives everyone the time to read, absorb, and apply any changes.
|
|
|
Post by headswillroll on May 9, 2009 9:02:46 GMT -5
Rules Update as of 05/09/2009Other Game Aspects: Ranged Attacks: Ranged Attacks are Special Attacks and you cannot play a block to defend against them unless an effect (example: Shield WoC ability)allows you to do so. You may play Ranged Attacks even if disarmed. You may not Back Away from Ranged Attacks unless a card or effect specifically allows you to, or you have a card or effect in play that allows you to ignore the text on the Back Away.
Triggering Effects: Effects that are triggered by damage must be a minimum of one damage.
Persona Abilities with Deck Construction: When using a persona that allows more than the 6 of any card, it supersedes the 6 of any unique card rule found in the Deck Construction section. For example, Ramirez can include 12 slashes. You may have 12 of any slash so long as the Slash does not have a restriction number on the card. If it does, you must adhere to the restriction number on the card. This also applies to Anthony Galen, Xavier St. Cloud, as well as any persona with a like ability.
Considered Disarmed/Considered Weapon Broken: If a card or effect states that you are considered to be disarmed or that your weapon is considered to be broken, that state remains only as long as that card or the card stating the effect is in play. While under this effect, you cannot regain your weapon. When this card or effect leaves play or is nullified / ignored, you immediately regain your weapon or your weapon is no longer broken, you do not need to regain your weapon.
Considered Prone: If a card or effect states that you are considered to be Prone, that state remains as long as the card or the card stating the effect is in play. While under this effect, you cannot regain your feet. When this card or effect leaves play or is nullified / ignored, you immediately regain your feet, you do not need to regain your feet.
Pre Game Cards That Allow You To Include Cards: When a non-Weapon of Choice pregame card states that the persona can include certain cards in their deck they may not normally be able to, they may use these cards normally. This does not apply to cards like Darius, Teacher of Many, Benefit of Experience, etc... , which specifically state that they must be played at the time the card is played or brought into play.
Removing Cards from the Game: If a pre-game card allowing you to add cards to your endurance is removed, the added card or cards are not removed.
Watcher and Hunter PreGame: If you wish to include Watcher or Hunter cards in your deck, you must include the appropriate PreGame card. You may include either 1 Watcher or 1 Hunter PreGame, you cannot use both, and may only have 1 of either in your PreGame. Cards or effects which allow you to include cards not normally allowed in your deck cannot be used for Watcher or Hunter cards. If the Watcher or Hunter pregame is removed from the game, you may still play the Watcher or Hunter cards included in your deck normally. FAQ:Kern’s 2ed Persona Ability Clarification: If you play a special card during your turn, you cannot exert for an attack during that turn.
Ranged Attacks That Have Hand Icons: Whether printed on the card or not, these cards are the only ranged attacks with Hand Icons.
Type Two: All Pistols / Grayson’s Thrown Dagger / Xavier's Gas Cannister / Corda and Reno's EqualizerPersona Powers that only happen once per turn: Mako - During Your MD/MD phase, you may discard a special card to draw a card. Gallen - You may play an additional attack each turn if that attack is a Dirty Trick. Marcus - During your MD/MD phase, you may draw a card for each Object: Ally you have in play. Corda - During your MD/MD phase, you may draw a card. Methos – During your May Do/Must Do phase, you may discard up to two cards to draw a card for each card discarded in this way. Garrick – During your May Do/Must Do phase, you may put one illusion from your hand on top of your endurance. Errata: Berserk (HS1-191) S2 (bugged) (strength gem) Slan Quince Event Play in place of an attack. You may make a ten-card Hard Exertion. You may play up to 10 Non-Special attacks from that exertion and your hand. You may make multiple Power Blows this turn. Dodges will not avoid multiple attacks you play this turn. Lose Two Ability. Protected Resources (HSFV-134) 2 Situation You may ignore any effect by your opponent that would force you to discard cards from your hand or off the top of your endurance. Your opponent cannot discard cards from your hand or your endurance. This card has no effect towards paying a cost to play a card(s).Hunter (HS2-097) 2 Situation While this card is in play, your opponent is considered prone. Unlimited Resources R2 Grayson Edge Play in conjunction with a Risk Management situation. You may play an additional Risk Management this turn. Middle Left Attack (HS3-233) Broad-Bladed Spear Basic Attack 000 X00 000This attack does an additional point of damage. If your opponent played a power blow last turn, you may make your first attack this turn hidden. You may make a hard exertion to make this attack a power blow. Middle Right Attack (HS3-234) Broad-Bladed Spear Basic Attack OOO OOX OOOThis attack does an additional point of damage. If your opponent played a power blow last turn, you may make your first attack this turn hidden. You may make a hard exertion to make this attack a power blow. Slash (HS3-245) Mongolian Broadsword Attack OOX OOX OOX If this attack is played from under the Mongolian Broadsword Weapon of Choice, it may be played as an additional attack. This attack cannot be a power blow.
Slash (HS3-246) Mongolian Broadsword Attack XOO XOO XOO If this attack is played from under the Mongolian Broadsword Weapon of Choice, it may be played as an additional attack. This attack cannot be a power blow.Guardian (HS3-140) S2 Kenny Ross Situation: Immortal Ally You may discard this Guardian from play to reshuffle your Discard into your Endurance. If you do, remove this card from the game. You may have multiple Guardians in play. Removed from the Rules: FAQ: Include and Use - The ability to include a card not normally allowed to you during Deck Construction does not include being able to play the card. You must also have the ability to use the card to be able to play it or put it into play. Errata: Ritchie Ryan Persona - (Type Two Only) You may include and use one non-signature, non-Master, immortal specific card from each immortal. That card costs twice the normal Attribute amount. You may discard an E from your hand to ignore any effects played by your opponent that would force you to discard cards from the top of your Endurance for the remainder of your turn.
Anthony Galen Persona - You may include and use up to 12 Dirty Tricks in your deck. You may play an additional attack each turn if that attack is a Dirty Trick.
Xavier Persona - You may include and use up to twice the restriction of any Plots in your deck. Once per turn you may discard a Plot from your hand to search your Endurance or Discard for a Plot with the same title and put it in your hand.
Ramirez Persona - You may include and use up to 12 Slashes in your deck. If you only play one attack during your turn, your opponent must discard a Dodge to play a Dodge from their hand.Other Game Aspects:Removing Cards from the Game: If a card allowing you to add cards to your Endurance is removed, the added card or cards must also be removed. If a card forces you to remove cards from the game, first search your discard pile, then your Endurance, then your hand, and finally cards you have in play to find the card that must be removed.
|
|
|
Post by headswillroll on May 18, 2009 4:49:26 GMT -5
Official Update as of 05-18-2009
Other Game Aspects Section
When To Exert To Rearm Or To Get Up:When you become Disarmed or Prone during your turn, you may not exert to become rearmed or un-prone until the beginning of your next turn.
Altering Gem Assignments: If you have a pregame that allows you to alter your gem assignments prior to deck construction, you do not have to reveal to your opponent the chosen gem assignments you decided upon for the tournament. However, you must begin the tournament with your chosen gem assignments written down on a piece of paper for the Tournament Director to see if asked. Gem assignments cannot be altered above 13 of any gem for any reason.
Beginning The Game Section
When beginning the game, all Pregame cards and cards that you are allowed to begin the game with are revealed at the same time by both players prior to the soft exertions to see who will go first.
|
|
|
Post by jolt on May 18, 2009 11:18:32 GMT -5
Was an official ruling ever made regarding whether or not a Methos player has to declare his Gem Attribute settings to his opponent? I did a search but could only find the old unofficial ruling of: 'Yes you do'. Now that Methos is out, has this been decided on?
Also, just as a suggestion, can the stickied out of date FAQ and errata threads be removed? The answers aren't valid and its confusing having them there.
jolt
|
|
|
Post by prowler7 on May 18, 2009 12:50:12 GMT -5
Was an official ruling ever made regarding whether or not a Methos player has to declare his Gem Attribute settings to his opponent? I did a search but could only find the old unofficial ruling of: 'Yes you do'. Now that Methos is out, has this been decided on? The official ruling is that you have to write it down, but you dont have to declare it to your opponent. Should anyone question the legality of your deck, the judge can look at the gem stats you wrote down and count your deck. We will add this to the update.
|
|
|
Post by clique84 on May 18, 2009 13:49:00 GMT -5
I thought he would have to declare, it might determine whether or not I want to attribute challenge him or not.
|
|
|
Post by nkeates on May 18, 2009 14:53:26 GMT -5
Hmmmm that is an interesting ruling. I would have thought Gem assignments would have been common knowledge as this is part of the persona. Gives Methos an advantage with attribute challenges etc. If you are using a PG Darius (+1 restriction number) you have to state which card you are increasing - I would have thought this was similar.
Does a similar ruling apply to Marcus. does he have to state which Gems he is increasing?
Best
N
|
|
|
Post by headswillroll on May 18, 2009 15:39:28 GMT -5
Also, just as a suggestion, can the stickied out of date FAQ and errata threads be removed? The answers aren't valid and its confusing having them there. jolt Working on it, That is why I deleted my posts from that thread since Prowler and I don't have the ability to remove the thread itself, that is Moderator territory.
|
|
|
Post by headswillroll on May 21, 2009 4:49:36 GMT -5
Was an official ruling ever made regarding whether or not a Methos player has to declare his Gem Attribute settings to his opponent? I did a search but could only find the old unofficial ruling of: 'Yes you do'. Now that Methos is out, has this been decided on? Also, just as a suggestion, can the stickied out of date FAQ and errata threads be removed? The answers aren't valid and its confusing having them there. jolt It is in the 05-18-2009 Update
|
|
|
Post by kittesque on May 21, 2009 23:01:20 GMT -5
So does that mean that the rules that are edited into previous posts are retroactively dated to whatever the date on the top of the post is, or is the legality of all the rules in that post extended to 3 weeks after the last date that that post was edited? It can be difficult figuring out which rules were added to previous posts, especially in the larger rules changes/updates.
|
|
|
|