Post by Tim Small on Jun 7, 2008 16:21:14 GMT -5
Glossary
Ability
Your health, your score, your ability to attack and defend yourself. You may not have more cards in your hand than your Ability. If you begin your Attack Phase with a 0 Ability, you lose the game.
Ally
An Ally is any card with a proper name of a person or persons.
Attack
This category includes all of the basic attacks, all Special attacks, and any other card with a red or gold grid in the upper left hand corner.
Basic Attack
The Basic Attacks are Upper Left, Upper Center, Upper Right, Middle Left, Thrust, Middle Right, Lower Left, Lower Center, and Lower Right.
Basic Defenses
The Basic Defenses are all blocks. They are Upper Left, Upper Center, Upper Right, Lower Left, Lower Center, Lower Right.
Block
Any card with a blue grid in the upper left hand corner is a block. This includes Guards.
Clan MacLeod
Any Persona having the name MacLeod may use cards specific to the Clan MacLeod.
Deck
All the cards you use during a game.
Disarm
If you are Disarmed, you have no weapon. You may not attack or block, although you may still dodge. You may attempt at the start of your turn to recover your weapon, unless it was broken.
Discard
This is were all cards go when they are removed from play, or where you or your opponent place your cards when removed from play, your hand, or from your Endurance. Each player has their own Discard.
Discarding Cards
If you are forced to discard by a card played by your opponent, you must do so at the start of your May Do/Must Do Phase, before you play any cards. You may play a card before you discard if the card you play can stop or alter the discard effect.
You may also have to discard down to your Ability during your Ability Adjustment Phase.
Discard To Use
Some cards require that they be discarded from play to be used. You cannot discard to use these cards the turn they come into play. You must wait until your opponent's turn, after he has played his first card.
Dodge
A card with a green grid in the upper left corner is a dodge.
Edge
Denoted with a hand in the upper left hand corner. You may play as many Edge cards during your turn as you wish. Playing an Edge card does not count as a card played during your turn
Endurance
All non-Pre-Game cards you use during a game. Drawing the last card in your Endurance causes Exhaustion.
Event
One kind of Special card, marked with a lightning bolt in the upper left hand corner.
Exertion Hard/Soft
You make an Exertion by turning over 5 cards from the top of your Endurance and placing them in the discard pile. You may use an Exertion to make a Power Blow, block a Power Blow, search for an attack or defense, or as payment for an effect which requires an Exertion.
Exhaustion
When you draw the last card in your Endurance, you are Exhausted. You lose 5 Ability; this Ability loss is adjusted in your next Ability Adjustment phase.
Generic
Any card that is not Immortal Specific is considered a Generic Card
Guard
One kind of Standing Defense. Guards are blocks that you do not discard after use; they may remain in play from turn to turn, although they will greatly hinder your ability to attack.
Hand Icon
You can never have more than two Hand Icons among all of the cards you have in play. You cannot play a card with a Hand Icon if you already have two Hand Icons in play.
Hidden
If an attack is Hidden, it is played face down. The defender must play his defense by "guessing" where the attack is aimed. After a defense is played, reveal the Hidden attack. If he "guessed" wrong, the defender can now make an Exertion for a defense. In the case of multiple Hidden attacks, all defenses must be played before the Hidden attacks are revealed. You may reveal all Hidden attacks before making a Hard Exertion to search for a defense.
Immortal Specific
An Immortal specific card is any card with an Persona name in the title bar (just under the actual title of the card).
In Conjunction
When a card requires you to play it 'in conjunction' with another card, both (or all) cards are played simultaneously. You can still play a 'in conjunction' with a Hard Exertion without an attack, block or dodge in your hand.
In Play
Some cards affect only cards 'in play'. Cards 'in play' are any cards in the current game that are not in your Endurance, hand, discard pile, or that have been removed from the game. Very few cards can affect a Pre-Game card and will say so on the card. Pre-Game cards are not considered In-Play.
Location
One type of Special card, marked with a ruin in the upper left hand corner. Locations remain in play unless removed by another card. Any time a Location is played, it removes any previous Location from play.
Master Card
Any card with the in the Attributes.
May Do Effect
This is an effect caused by your opponent or a card in play. You may choose not to do 'May Do' effects at all. You must resolve any 'May Do' effects before starting your Defense Phase.
Must Do Effect
This is an effect caused by your opponent or a card in play. They must be resolved at the end of your Sweep Phase before doing any 'May Do' effects and your Defense Phase. Some 'May Do' can affect a 'Must Do' effect, and can be played to modify the 'Must Do' effect.
Non-Ranged Attacks
This includes any attacks that are not subtitled as Ranged Attacks.
Non-Special Attacks
A non-Special Attack can easily be determined by the grid in the upper left hand corner. All non-Special Attacks are attacks with a red grid. This includes the Basic Attacks.
Persona
Persona cards are Pre-game cards, played during the set-up of the game. If you have a Persona card, you may play as a specific Immortal from the movies or series. You may not use cards from any other Immortal if you choose to use a Persona card.
Plot
Plots are Special cards that begin with one or more Phases and usually end with a big effect. Because they take several turns to get into play, Plots are difficult to pull off, but their powerful effects are worth it if you can complete them.
Power Block
You can turn a block into a Power Block by making an Exertion. Power Blocks are used to completely block the damage from a Power Blow.
Power Blow
Some attacks may be turned into Power Blows, which do more damage and are harder to block. You may only make one Power Blow per turn.
Pre-game cards
Pre-game cards are easily recognizable by the fact that they do not have the Highlander logo on the back of the card. These cards are never shuffled into your Endurance. Instead, play them before the game begins. Such Pre-Game Cards include Persona, Watchers, and Premium cards. Pre-Game cards are not conidered to be In-Game, but are played even before the game begins.
Prone
If you are Prone, you must discard a card of the same type as any card you play. You may attempt at the beginning of your turn to stand up.
Ranged Attack
A specific kind of Special Attack. Ranged Attacks follow all the rules of Special Attacks. In addition, Ranged Attacks cannot be blocked, although they may be dodged.
Removed
If a card is "Removed from the game", do not place it in any discard pile. It must be set aside, and cannot be shuffled back into your deck until the current game is over.
Reserved
Reserved cards are marked with a sword on the right hand side of the title bar. Only the Immortal named on the card may use a Reserved card.
Restricted
You may never have more than 6 of any card title in your deck. If a card is Restricted, there will be a number on the right hand side of the title bar. Your deck may not contain more of that specific card (not that title) than the Restriction number.
Signature
Signature cards are marked with an 'S' behind a sword symbol in the right hand side of the title bar. You may only include in your deck and play a Signature card if you are using the Persona named in the title of the Signature card.
Situation
One kind of Special card, marked with a silhouette in the upper left hand corner. Situations remain in play until they are removed by some other means.
Special card
Special cards include Events, Situations, Objects, Plots, and Locations. You may play only one Special card per turn.
Special Attack
Special Attacks have a gold grid. Special Attacks may not be Power Blows (or Head Shots), they may not be Hidden, and they may not be pulled from an Exertion. Also, you may not play Edges in conjunction with a Special Attack.
Standing Defense
Standing Defenses are defensive fighting stances. They include, but are not limited to, Guards. While Standing Defenses can be very helpful on defense, they often hinder your ability to attack.
Successful Attack
Any attack that isn't avoided by playing a proper defense against it or a card which will avoid the attack; or an attack that does damage.
Weapon of Choice
These Pre-Game cards depict the preferred weapon of your Immortal. You may normally only use one Weapon of Choice.
Weapon Specific Cards
Cards you may only include in your deck and play during the game if you have the appropriate Weapon of Choice in play.
Ability
Your health, your score, your ability to attack and defend yourself. You may not have more cards in your hand than your Ability. If you begin your Attack Phase with a 0 Ability, you lose the game.
Ally
An Ally is any card with a proper name of a person or persons.
Attack
This category includes all of the basic attacks, all Special attacks, and any other card with a red or gold grid in the upper left hand corner.
Basic Attack
The Basic Attacks are Upper Left, Upper Center, Upper Right, Middle Left, Thrust, Middle Right, Lower Left, Lower Center, and Lower Right.
Basic Defenses
The Basic Defenses are all blocks. They are Upper Left, Upper Center, Upper Right, Lower Left, Lower Center, Lower Right.
Block
Any card with a blue grid in the upper left hand corner is a block. This includes Guards.
Clan MacLeod
Any Persona having the name MacLeod may use cards specific to the Clan MacLeod.
Deck
All the cards you use during a game.
Disarm
If you are Disarmed, you have no weapon. You may not attack or block, although you may still dodge. You may attempt at the start of your turn to recover your weapon, unless it was broken.
Discard
This is were all cards go when they are removed from play, or where you or your opponent place your cards when removed from play, your hand, or from your Endurance. Each player has their own Discard.
Discarding Cards
If you are forced to discard by a card played by your opponent, you must do so at the start of your May Do/Must Do Phase, before you play any cards. You may play a card before you discard if the card you play can stop or alter the discard effect.
You may also have to discard down to your Ability during your Ability Adjustment Phase.
Discard To Use
Some cards require that they be discarded from play to be used. You cannot discard to use these cards the turn they come into play. You must wait until your opponent's turn, after he has played his first card.
Dodge
A card with a green grid in the upper left corner is a dodge.
Edge
Denoted with a hand in the upper left hand corner. You may play as many Edge cards during your turn as you wish. Playing an Edge card does not count as a card played during your turn
Endurance
All non-Pre-Game cards you use during a game. Drawing the last card in your Endurance causes Exhaustion.
Event
One kind of Special card, marked with a lightning bolt in the upper left hand corner.
Exertion Hard/Soft
You make an Exertion by turning over 5 cards from the top of your Endurance and placing them in the discard pile. You may use an Exertion to make a Power Blow, block a Power Blow, search for an attack or defense, or as payment for an effect which requires an Exertion.
Exhaustion
When you draw the last card in your Endurance, you are Exhausted. You lose 5 Ability; this Ability loss is adjusted in your next Ability Adjustment phase.
Generic
Any card that is not Immortal Specific is considered a Generic Card
Guard
One kind of Standing Defense. Guards are blocks that you do not discard after use; they may remain in play from turn to turn, although they will greatly hinder your ability to attack.
Hand Icon
You can never have more than two Hand Icons among all of the cards you have in play. You cannot play a card with a Hand Icon if you already have two Hand Icons in play.
Hidden
If an attack is Hidden, it is played face down. The defender must play his defense by "guessing" where the attack is aimed. After a defense is played, reveal the Hidden attack. If he "guessed" wrong, the defender can now make an Exertion for a defense. In the case of multiple Hidden attacks, all defenses must be played before the Hidden attacks are revealed. You may reveal all Hidden attacks before making a Hard Exertion to search for a defense.
Immortal Specific
An Immortal specific card is any card with an Persona name in the title bar (just under the actual title of the card).
In Conjunction
When a card requires you to play it 'in conjunction' with another card, both (or all) cards are played simultaneously. You can still play a 'in conjunction' with a Hard Exertion without an attack, block or dodge in your hand.
In Play
Some cards affect only cards 'in play'. Cards 'in play' are any cards in the current game that are not in your Endurance, hand, discard pile, or that have been removed from the game. Very few cards can affect a Pre-Game card and will say so on the card. Pre-Game cards are not considered In-Play.
Location
One type of Special card, marked with a ruin in the upper left hand corner. Locations remain in play unless removed by another card. Any time a Location is played, it removes any previous Location from play.
Master Card
Any card with the in the Attributes.
May Do Effect
This is an effect caused by your opponent or a card in play. You may choose not to do 'May Do' effects at all. You must resolve any 'May Do' effects before starting your Defense Phase.
Must Do Effect
This is an effect caused by your opponent or a card in play. They must be resolved at the end of your Sweep Phase before doing any 'May Do' effects and your Defense Phase. Some 'May Do' can affect a 'Must Do' effect, and can be played to modify the 'Must Do' effect.
Non-Ranged Attacks
This includes any attacks that are not subtitled as Ranged Attacks.
Non-Special Attacks
A non-Special Attack can easily be determined by the grid in the upper left hand corner. All non-Special Attacks are attacks with a red grid. This includes the Basic Attacks.
Persona
Persona cards are Pre-game cards, played during the set-up of the game. If you have a Persona card, you may play as a specific Immortal from the movies or series. You may not use cards from any other Immortal if you choose to use a Persona card.
Plot
Plots are Special cards that begin with one or more Phases and usually end with a big effect. Because they take several turns to get into play, Plots are difficult to pull off, but their powerful effects are worth it if you can complete them.
Power Block
You can turn a block into a Power Block by making an Exertion. Power Blocks are used to completely block the damage from a Power Blow.
Power Blow
Some attacks may be turned into Power Blows, which do more damage and are harder to block. You may only make one Power Blow per turn.
Pre-game cards
Pre-game cards are easily recognizable by the fact that they do not have the Highlander logo on the back of the card. These cards are never shuffled into your Endurance. Instead, play them before the game begins. Such Pre-Game Cards include Persona, Watchers, and Premium cards. Pre-Game cards are not conidered to be In-Game, but are played even before the game begins.
Prone
If you are Prone, you must discard a card of the same type as any card you play. You may attempt at the beginning of your turn to stand up.
Ranged Attack
A specific kind of Special Attack. Ranged Attacks follow all the rules of Special Attacks. In addition, Ranged Attacks cannot be blocked, although they may be dodged.
Removed
If a card is "Removed from the game", do not place it in any discard pile. It must be set aside, and cannot be shuffled back into your deck until the current game is over.
Reserved
Reserved cards are marked with a sword on the right hand side of the title bar. Only the Immortal named on the card may use a Reserved card.
Restricted
You may never have more than 6 of any card title in your deck. If a card is Restricted, there will be a number on the right hand side of the title bar. Your deck may not contain more of that specific card (not that title) than the Restriction number.
Signature
Signature cards are marked with an 'S' behind a sword symbol in the right hand side of the title bar. You may only include in your deck and play a Signature card if you are using the Persona named in the title of the Signature card.
Situation
One kind of Special card, marked with a silhouette in the upper left hand corner. Situations remain in play until they are removed by some other means.
Special card
Special cards include Events, Situations, Objects, Plots, and Locations. You may play only one Special card per turn.
Special Attack
Special Attacks have a gold grid. Special Attacks may not be Power Blows (or Head Shots), they may not be Hidden, and they may not be pulled from an Exertion. Also, you may not play Edges in conjunction with a Special Attack.
Standing Defense
Standing Defenses are defensive fighting stances. They include, but are not limited to, Guards. While Standing Defenses can be very helpful on defense, they often hinder your ability to attack.
Successful Attack
Any attack that isn't avoided by playing a proper defense against it or a card which will avoid the attack; or an attack that does damage.
Weapon of Choice
These Pre-Game cards depict the preferred weapon of your Immortal. You may normally only use one Weapon of Choice.
Weapon Specific Cards
Cards you may only include in your deck and play during the game if you have the appropriate Weapon of Choice in play.