Post by headswillroll on Mar 16, 2014 16:10:52 GMT -5
As we are going through updating the Rule Books, we have compiled a list of Errata and Clarifications which need to be implemented now instead of waiting till we get the Rule Books done. As usual, these updates have a three week induction period as of 03-15-2014.
Hunter- (AKA Hunter Prone) (all versions) - 2 - Toughness
SITUATION
Your opponent is Prone. Your opponent's Attribute Checks to regain their feet are decreased by one. If your opponent regains their feet, remove this card from play. If your opponent removes this card from play, they regain their feet. If your opponent regains their feet while this card is nullified, this card is not removed from play in this case.
HN13-195
A Master's Focus - S3 - Master/Empathy/Empathy
Nakano
EDGE
Play during your May Do/Must Do Phase. You may play a Special card after using your Persona Power this turn. If your opponent played more than one Event last turn, you may use your Nakano Persona Power once for each Event.
LG1-010
Persistence - S2 - Agility
Graham Ashe
EDGE
This card may be played after you play a Master's Attack or a Slash. If the attack is unsuccessful, take this card back to your Hand and nullify one Situation, Object, or Location in play until the end of your next turn.
Capture: Capture effects happen when you take a card from one location (example: your Hand, Endurance, Discard Pile, etc...) and place it underneath another card (in-game or pre-game) face down. Face down Captured cards have no effect on play. Captured cards cannot be placed in any Endurance or Discard Pile other than then owner’s. For example, if you have a Captured card(s) in your Hand or under a card, then decide to activate an effect that would put the Captured card(s) into either your Endurance or Discard Pile, the captured cards are instead placed in the owner’s Discard Pile.. A player can look at their Captured cards anytime during their turn. These effects are always prefixed with the CAPTURE Keyword, or can be found in the compatibility lists later in the rule book.
Note: A card that is modified by another card but has an effect on play is NOT "Captured.
Example 1 – Mongolian Broad Sword and Rachel MacLeod are cards that “Capture” other cards.
Example 2 – Watchers Tattoo and Kidnap are cards that do NOT “Capture” other cards.
Removal: Removal effects are any effect that removes a card (in-game or pre-game) from the game. These effects are always prefixed with the REMOVAL Keyword, or can be found in the compatibility lists later in the rule book.
Attribute Challenge: An Attribute Challenge will require an immediate response by your opponent and both players will make a Soft Exertion during your turn. In the event of a tie during an attribute challenge, no effects will happen. Unless otherwise stated in the text of the card, effects of the Attribute Challenge affect the player that initiated the challenge. Note: If a card says "WINNER:" or "LOSER:", it is instead "WIN:" and "LOSE:"
Version Rule: In the Type Two formats, you may use any 2nd Edition, or 3rd Edition cards. When a card (Pre-game or In-game) shares the same title, grid, and text as a card from another edition of the game, you must choose which version you wish to include in your deck. You may not mix versions of the card chosen when constructing your deck. To ensure you are not accidentally mixing versions, confirm the errata section concerning the cards you have chosen, or confirm with your tournament director.
Gems and Card Uniqueness: A card that has the same text but different colored gems in the text box (such as Xavier Mercenary Henchmen) or at the bottom of the card (such as the dual icon tool box cards) are NOT unique from each other as far as Deck Construction.
Example: Focus/Police with a Reason Gem and Focus/Police with an Empathy Gem. The Focus/Police card is restricted to 2, regardless of the gem, you may still only include 2 in your deck, not 4.
Hunter- (AKA Hunter Prone) (all versions) - 2 - Toughness
SITUATION
Your opponent is Prone. Your opponent's Attribute Checks to regain their feet are decreased by one. If your opponent regains their feet, remove this card from play. If your opponent removes this card from play, they regain their feet. If your opponent regains their feet while this card is nullified, this card is not removed from play in this case.
HN13-195
A Master's Focus - S3 - Master/Empathy/Empathy
Nakano
EDGE
Play during your May Do/Must Do Phase. You may play a Special card after using your Persona Power this turn. If your opponent played more than one Event last turn, you may use your Nakano Persona Power once for each Event.
LG1-010
Persistence - S2 - Agility
Graham Ashe
EDGE
This card may be played after you play a Master's Attack or a Slash. If the attack is unsuccessful, take this card back to your Hand and nullify one Situation, Object, or Location in play until the end of your next turn.
Capture: Capture effects happen when you take a card from one location (example: your Hand, Endurance, Discard Pile, etc...) and place it underneath another card (in-game or pre-game) face down. Face down Captured cards have no effect on play. Captured cards cannot be placed in any Endurance or Discard Pile other than then owner’s. For example, if you have a Captured card(s) in your Hand or under a card, then decide to activate an effect that would put the Captured card(s) into either your Endurance or Discard Pile, the captured cards are instead placed in the owner’s Discard Pile.. A player can look at their Captured cards anytime during their turn. These effects are always prefixed with the CAPTURE Keyword, or can be found in the compatibility lists later in the rule book.
Note: A card that is modified by another card but has an effect on play is NOT "Captured.
Example 1 – Mongolian Broad Sword and Rachel MacLeod are cards that “Capture” other cards.
Example 2 – Watchers Tattoo and Kidnap are cards that do NOT “Capture” other cards.
Removal: Removal effects are any effect that removes a card (in-game or pre-game) from the game. These effects are always prefixed with the REMOVAL Keyword, or can be found in the compatibility lists later in the rule book.
Attribute Challenge: An Attribute Challenge will require an immediate response by your opponent and both players will make a Soft Exertion during your turn. In the event of a tie during an attribute challenge, no effects will happen. Unless otherwise stated in the text of the card, effects of the Attribute Challenge affect the player that initiated the challenge. Note: If a card says "WINNER:" or "LOSER:", it is instead "WIN:" and "LOSE:"
Version Rule: In the Type Two formats, you may use any 2nd Edition, or 3rd Edition cards. When a card (Pre-game or In-game) shares the same title, grid, and text as a card from another edition of the game, you must choose which version you wish to include in your deck. You may not mix versions of the card chosen when constructing your deck. To ensure you are not accidentally mixing versions, confirm the errata section concerning the cards you have chosen, or confirm with your tournament director.
Gems and Card Uniqueness: A card that has the same text but different colored gems in the text box (such as Xavier Mercenary Henchmen) or at the bottom of the card (such as the dual icon tool box cards) are NOT unique from each other as far as Deck Construction.
Example: Focus/Police with a Reason Gem and Focus/Police with an Empathy Gem. The Focus/Police card is restricted to 2, regardless of the gem, you may still only include 2 in your deck, not 4.