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Post by buckmoosejaw on Feb 3, 2009 12:06:27 GMT -5
It just seems like there are so many options out there. What kinds of decks are people playing? What is winning type 1 tournments? Are the games really fast or is a lot of end game?
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Post by dbaker on Feb 3, 2009 12:27:14 GMT -5
Yes there is a lot of persona's to play. With every 2e release, you get more persona to play or more cards to play with the 1st edition immortals. 2e really supplements 1st edition. You have Multiple attack, card denial, Disarm and so on. The group I play with plays a lot of Type 1 tournaments. There is not a specific strategy that wins all the time. It comes down to how effectively your deck dose what you built it to do. I have seen some of my players build decks that throw out 20 attacks and burn every turn and I have seen decks that prevent you from playing cards every other turn. The 2e Weapon Of Choice's really compliment the Type 1 environment.
Some of my favorite Type 1 decks are Zachary Blaine Martin Hyde Kronos Cassandra Ceirdwyn Amanda Slan
I have been known to play a small deck(50-60 cards)all the way up to an occasional Big and Bad Deck with 120 cards. I have won and lost with both but I had fun and surprised a few people.
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Daijin
Elder Immortal
Posts: 296
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Post by Daijin on Feb 3, 2009 12:55:36 GMT -5
having fun is the most important part!
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Post by headswillroll on Feb 3, 2009 14:04:39 GMT -5
Dallis and Daijin couldn't of said it better. Type One Format was created to bridge the differences between 1ed and 2ed, but still create sales, and has been a huge success. The versatility and diversity of 1ed with the awesome new concepts and unbugged cards from 2ed make a hard to beat format complimenting us old timers and combining efforts of a common goal with the new 2ed blood.
You might consider reading both the Type One Rulebook and the H2E Rules (Type Two Rulebook) to see which direction is best suited for you. I cannot answer for all, but most players play both formats for the ultimate Highlander experience.
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Post by prowler7 on Feb 3, 2009 14:09:08 GMT -5
One thing we are finding out all the time is that players who have ONLY 2ed cards are on an ever evening playing field with the old 1ed players. MANY of the new 2ed cards are better or undo the old combos. Type One players truly have to keep an eye on BOTH sets of cards, they cannot sit on the laurels of the past.
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Daijin
Elder Immortal
Posts: 296
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Post by Daijin on Feb 3, 2009 15:07:59 GMT -5
I find that good actually. It makes them have to keep alert and stay sharp! Though I prefer Type One myself, I do like that a lot of the new 2E cards are making older Immortals better and not at the expense of the new ones. I actually feel that the new cards are making the old ones far more balanced. I can attest to this: with the upgrade I made to Annie deck with her new 2E unbugged cards, I was able to modify my deck from just multi-attack into multi-attack with a bit of discard thanks to the new Single Handed Broadsword and her new Master for the Cause; her new 2E Persona makes it far better to do this too! (Thank god, becaus having to take hits for extra attacks sucked!) And thanks to the 2E Second season cards, it added to the card pool generic dodges like Jump that Annie never had before, allow me to make her more agile and get around the disadvantage of the SHB. In fact, my brother used to have Catwalk in his Kurgen deck but took it out because I didn't have her dodge much and didn't have the SHS, but after the additions to the deck, he was forced to put it back in hehe. So this is a small testament to how much 2E cards have helped to improve 1E Immortals.
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Post by headswillroll on Feb 3, 2009 17:24:12 GMT -5
I find that good actually. It makes them have to keep alert and stay sharp! Though I prefer Type One myself, I do like that a lot of the new 2E cards are making older Immortals better and not at the expense of the new ones. I actually feel that the new cards are making the old ones far more balanced. I can attest to this: with the upgrade I made to Annie deck with her new 2E unbugged cards, I was able to modify my deck from just multi-attack into multi-attack with a bit of discard thanks to the new Single Handed Broadsword and her new Master for the Cause; her new 2E Persona makes it far better to do this too! (Thank god, becaus having to take hits for extra attacks sucked!) And thanks to the 2E Second season cards, it added to the card pool generic dodges like Jump that Annie never had before, allow me to make her more agile and get around the disadvantage of the SHB. In fact, my brother used to have Catwalk in his Kurgen deck but took it out because I didn't have her dodge much and didn't have the SHS, but after the additions to the deck, he was forced to put it back in hehe. So this is a small testament to how much 2E cards have helped to improve 1E Immortals. Now that he has geared for your deck, you can change it up with a Parry Blade object or Yung Dol Kim's Q and totally disregard the Catwalk. That'll get him.
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Daijin
Elder Immortal
Posts: 296
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Post by Daijin on Feb 4, 2009 9:32:21 GMT -5
Hmmm my old version of this deck, before the SHB and the generic dodges of 2E, I was using the Rapier with her and my brother let me borrow his Yung Dol Kim Q because the deck had a ton of attacks. And since thanks to YDK's Q, because I was able to use her 1E Master's Attack like a Master's Block (which was wonderfully awesome!), he also let me borrow his old Connor Q so I can still attack through it, since without it, I can't attack anywhere since her old Master's Attack cover the entire grid hehe! I also am using two Dueling Grounds in the deck, so I have 2 cards that can bump the Catwalk. God, I love that Location bump rule! It saves so much card space in deckbuilding!
Also, being able to have an emergency "Master's Block" when facing that darn Bloodlust would help! Wondering though if I should put the Parrying Blade Object in the deck rather than the Q.
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Post by prowler7 on Feb 4, 2009 9:59:20 GMT -5
Actually, if you are using the Rapier, you dont NEED the Connor Q. You simply skip your first attack (the one that would be hindered by your block) and play the 2nd attack allowed by the Rapier to any area. Sure, you lose on of your 2 attacks, but its better than having to play a Q because of 1 card.
This skipping of attacks is something I have noticed that not all play groups are aware of, so I thought I would throw it out for those who arent.
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Daijin
Elder Immortal
Posts: 296
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Post by Daijin on Feb 4, 2009 11:29:35 GMT -5
So I can skip! ah! Well with the 2E Annie Persona, she can automatically make an additional attack, so I can forfeit her initial attack and play a second one (and maybe a third if I have a Combination in my hand)! It's little rule things like that that can make a huge difference and I thank you for reminding me!
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Post by prowler7 on Feb 4, 2009 11:35:58 GMT -5
So I can skip! ah! Well with the 2E Annie Persona, she can automatically make an additional attack, so I can forfeit her initial attack and play a second one (and maybe a third if I have a Combination in my hand)! It's little rule things like that that can make a huge difference and I thank you for reminding me! Not a problem. Like I said, things like that get overlooked, and they can sometimes make a BIG difference in deck design and strategy. Also keep in mind that modifiers to attacks (such as free hidden attack because of a Power Blow) carry over to the first attack PLAYED. So even if you skip your first attack, your 2nd can use the modifiers. However, there are a few exceptions to this, usually spelled out specifically on the card.
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Daijin
Elder Immortal
Posts: 296
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Post by Daijin on Feb 4, 2009 11:49:57 GMT -5
Right...because the rule is your next attack is hidden, not the first. Yes, that would be the difference between the terms, "first attack" and "next attack", correct?
Also, since we are on the subject of overlooked rules, I remember one about being able to discard a defense card from your hand at the start of your turn if your opponent didn't attack you last turn, this not being applied to the very first turn of the game.
I recall that from the old rules and wondering if my memory is actually right in this and that if it is, is that rule still in affect now.
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Post by Thorr on Feb 4, 2009 12:07:11 GMT -5
Actually, if you are using the Rapier, you dont NEED the Connor Q. You simply skip your first attack (the one that would be hindered by your block) and play the 2nd attack allowed by the Rapier to any area. Sure, you lose on of your 2 attacks, but its better than having to play a Q because of 1 card. This skipping of attacks is something I have noticed that not all play groups are aware of, so I thought I would throw it out for those who arent. Fine and dandy, except that you are skipping your unrestricted attack slot and then only have a restricted attack slot available...
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Post by prowler7 on Feb 4, 2009 12:21:43 GMT -5
Actually, if you are using the Rapier, you dont NEED the Connor Q. You simply skip your first attack (the one that would be hindered by your block) and play the 2nd attack allowed by the Rapier to any area. Sure, you lose on of your 2 attacks, but its better than having to play a Q because of 1 card. This skipping of attacks is something I have noticed that not all play groups are aware of, so I thought I would throw it out for those who arent. Fine and dandy, except that you are skipping your unrestricted attack slot and then only have a restricted attack slot available... That is so very very true, its why I dont like playing with Special Attacks when I play a Rapier deck.
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Post by prowler7 on Feb 4, 2009 12:24:31 GMT -5
Also, since we are on the subject of overlooked rules, I remember one about being able to discard a defense card from your hand at the start of your turn if your opponent didn't attack you last turn, this not being applied to the very first turn of the game. I recall that from the old rules and wondering if my memory is actually right in this and that if it is, is that rule still in affect now. It is under Sequence Of Play, 2b May Do/Must Do Phase. Yes, it is still a rule.
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