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Post by greg on Jun 9, 2008 5:19:55 GMT -5
It was not ruled incorrectly. You can disarm your opponent even while disarmed. It says "play in place of an attack." not "play in conjunction with an attack". You do not lose your attack when disarmed, you simply cannot play mos tattacks. You could still play a Dirty Trick, or some ranged attacks for instance. Because of this, you can still use your attack slot to play a Disarm. Thematically it makes sense as well, more then once or twice in the series, a disarmed immortal used martial arts or something along those lines to disarm his opponent as well.
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Post by Thorr on Jun 9, 2008 6:26:42 GMT -5
Attribute checks -
Something should in here indicate that looking for 0 of a gem is NOT considered an attribute check. This would be the case for Sulphur Plant or for Gen Katana's persona power and has been ruled as such.
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Post by Thorr on Jun 9, 2008 6:31:41 GMT -5
The rule posted in another section of this was that Hilts are Discarded when you are disarmed. (Hence the need for the wording on Nef's Charm card...)
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Post by Thorr on Jun 9, 2008 6:37:01 GMT -5
Two more -
1) the Object section talks about Object: Hilt and how there can be only one in play, but it doesn't talk about the Armor cards and how they restrict each other.
2)
this wording indicates that you can only have 1 Ally period. I believe the intent to have only one of any -specific- ally.
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Post by Thorr on Jun 9, 2008 6:39:49 GMT -5
I can only assume this is supposed to be 'don't mean'...
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Post by Thorr on Jun 9, 2008 6:43:04 GMT -5
And one last one - Please make a statement that your Persona cannot be discarded or removed from the game. The Premium section states that they cannot be removed because they are an extension of your persona, but nowhere (in the history of HL even) has it ever been stated that you can't remove someone's persona.
It may seem petty or nit-picky, but it has come up for me a few times in tournaments over the years.
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Post by headswillroll on Jun 9, 2008 22:29:20 GMT -5
I noticed that this was added to the Standing Defense rules - This is a change I definitely like.. I have thought since Beta that this was necessary, particularly with Katana Two-Handed Stance This reply is actually geared towards Tim. I like this rule as well as Thorr. Is this also to affect Type One? I only ask because this is a Type Two Rulebook, and any udated rules that are to affect Type One have been stated that they do so I can put them in the appropriate forum.
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Post by headswillroll on Jun 9, 2008 23:01:28 GMT -5
Is there going to be a reference in the Advanced rules about the Type One format?
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Post by headswillroll on Jun 10, 2008 10:53:12 GMT -5
Is there going to be a reference in the Advanced rules about the Type One format? The reason I ask is that although this is a Type Two Rulebook, it was mentioned that they were also going to try to make this into a rulebook that encompasses Type One as well. The way it is going, it doesn't look that way, and in retrospect it might be best to leave the rules governing the two formats seperate. But, with this in mind, it also wouldn't hurt to make mention of the location of the Type One forum in the Advanced Rules part of this rulebook to attract the older players, and not exclude them. Let's face it money is money and sales equals money.
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Post by Tim Small on Jun 11, 2008 7:35:26 GMT -5
They will be seperate.
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Post by headswillroll on Jun 11, 2008 10:16:24 GMT -5
Thank you, I believe it will be for the best since some of these rules changes may be good for Type Two but be very detrimental for Type One.
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Post by kronosendoftime on Jun 14, 2008 8:41:26 GMT -5
I have a question off of the type 1/type 2 discussion.
How many standing defenses may a player have in play at a time? I looked through all of the posted sections so far and if it is covered I didn't see it.
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Post by scottr on Jun 14, 2008 9:22:04 GMT -5
Since you have situations, etc, that are also standing defences, I don't believe there is an overall limit. (At least I can't recall ever hearing/reading of one)
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Post by headswillroll on Jun 14, 2008 17:26:32 GMT -5
I have a question off of the type 1/type 2 discussion. How many standing defenses may a player have in play at a time? I looked through all of the posted sections so far and if it is covered I didn't see it. There is no rule at this time restricting the number of standing defenses you may have in play at one given moment. However, especially in Type Two, but also in Type One, Trip, Rush and other cards that remove standing defenses are fairly common in most peoples toolboxes or designs with the large influx of them now available.
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Post by headswillroll on Jun 14, 2008 17:29:30 GMT -5
There is one exception to what I just stated. That would be the text or number of hand icons on specific cards. the example that immediately comes to mind would be the Two-Handed Stance. Hope this helps.
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